Let's get things set up allready, we still need some time to prepare while Summer TG ends
I humbly leave the stage to make room for the one and only, unsurpassed Nongolf, who will once again post the rules concerning this MTG (or so i hope at least). Ladies and gentleman ... *drumroll* ... NONGOLF !!
__________________ It is preferable to remain silent and be thought a fool, than to speak and remove all doubt.
To those who felt a bit overwhelmed in the last TG (for whatever reason), this might be something for you. Teams are small, 4-6 players, so a much more intimate atmosphere.
However, there's also a number of additional rules which aren't coded into the game, so there's also a few more things to keep in mind.
Are we choosing them ourselves??? Or, completely random? ONLY allowing forum sign ups (to avoid inactives)? Limit on number of teams OR limit on number of players per team?
__________________ "We had a major run in during the conflict of mechanical advantage six."
It depends largely on the number of players signing up. In the last 2 we had about 20 sign-ups, which was appropriate for 4 teams.
With 25 players we might go for 5 teams of 5 players. With 18 players we could do 3 teams of 6 players. It's not set in stone.
We had powers set up the teams the last times, and it looks like he'll get some help this time around (if he's up to it).