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War_Cross Player-Rank: 3 War_Cross is a male
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Lucky Dog RL WO galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

If you get an HQ system with 9 planets then your a Lucky Dog. War-only, exotics spawn at 5%, hyperspace energy 50%, auto-attack, 6 hour tics with the first 24 tics at 15 minutes. Will start April 30th. People have argued that it doesn't make any difference how many planets you have in your home system. This is a test to see if a player starting with 2 or 3 planets can place better then players starting with 8 or 9 planets. If we could get 3 or 4 people to speak up and admit that having more planets in the home system is a big advantage, maybe when Erwin gets some free time he could fix it so we could have the same number of planets in the home system and still have a random number of planets in the other systems. I don't think this lucky dog idea is good but I don't see anyone speaking up about it. I would prefer having 3 or 4 planets in every system rather then giving an advantage to a few. Fair play is the goal of war-only galaxies. If enough people speak up I would change the settings.
I can't believe I am so stupid that I posted this galaxy. Lets see what the math looks like. For this argument we will assume that the closest 7 planets are an average of 15 turns away and we can produce the first 7 colony ships in 1 turn each. So if no one builds any more colony ships in this example ... After 22 turns and not counting the HQ player 1 with his 2 planets would have 15 or 20 citizens to research or mine or build while player 2 will have 120 to 160 citizens. Does that sound fair to you ? If player 2 discovers player 1 early it's game over. Does anyone want to weigh in on this please ?

This post has been edited 5 time(s), it was last edited by War_Cross: 13.04.2017 00:20.

05.04.2017 17:43 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
uncountednose Player-Rank: 3 uncountednose is a male
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RE: Lucky Dog RL WO galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

LOL I have made the argument that a couple of planets one way or the other is no big deal. 2-9 will definitely make a big difference. You really like to take things to an extreme and act like you made a great point. Wish I could play in your unbalanced galaxy but mid-May through mid-September is just to busy for me to play.

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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: Lucky Dog RL WO galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The tics are 6 hours. My point is that even a small advantage is not good. If your playing poker and you get one less card then the other players your going to lose all your money.
21.04.2017 03:52 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
uncountednose Player-Rank: 3 uncountednose is a male
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RE: Lucky Dog RL WO galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Starting position trumps having 1 or 2 more planets in your home system, always has always will. It does not trump having 6 more planets in your home system. That is an extreme example that doesn't prove anything. Stop acting like we didn't already talk about this in-game.

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21.04.2017 23:18 uncountednose is offline Send an Email to uncountednose Search for Posts by uncountednose Add uncountednose to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: Lucky Dog RL WO galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'll agree that the starting position has an effect on the outcome if you will agree that having a couple of extra planets in your home system is also an advantage. Big Grin The problem is that no one spoke up about the home system having the same number of planets. I can only assume that players would just as soon get an advantage or a win by luck then by skill. It's kind of sad. Crying

This post has been edited 1 time(s), it was last edited by War_Cross: 23.04.2017 01:59.

22.04.2017 03:27 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Multiglow Player-Rank: 4
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Having a 2-9 variation in your home system is totally ridiculous.

You might like to consider upping the number of juicy planets in the home system from 1 to at least 4.

That way everyone gets at least 5 planets in their home systems.
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War_Cross Player-Rank: 3 War_Cross is a male
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Hi Multiglow Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

That is not true ... The number of planets in a system over rides the number of juicy planets. So if I changed juicy planets to 4 then the players with 4 or less planets in their home system would get screwed even further. I asked Erwin to fix this problem but he is very busy right now. I will be happy to change the planet spawn if others want me to. I think a range of 2 -9 is crazy also. If one more player speaks up I will change it. Better hurry though ... only 6 more days till post time.
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tmog66 Player-Rank: 2 tmog66 is a male
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If we're settling a bet, let the crazy galaxy go on and maybe it will be over quickly. We'll get back to the competitive galaxy later. Not saying this because I got a good system.
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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
hello tmog66 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The player with 9 planets in his home system will defeat the player with 2 planets but the game will still last 3 months. Not much fun for the guy getting killed early. Players with 5 or more planets in their home system probably won't speak up.
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War Lord Player-Rank: 3
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i have three planets and will not be playing if it is not changed
25.04.2017 20:59 War Lord is online Send an Email to War Lord Search for Posts by War Lord Add War Lord to your Buddy List
tmog66 Player-Rank: 2 tmog66 is a male
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Hm. Didn't realize how serious the controversy was. I would agree to easing the planet count range to keep people online. We got 10 whole people here, stick with it, make some alliances, should be fun.
26.04.2017 08:16 tmog66 is offline Send an Email to tmog66 Homepage of tmog66 Search for Posts by tmog66 Add tmog66 to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
Changes made Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I asked Erwin to re post this galaxy with changes so players can have an equal start. Thanks
26.04.2017 22:00 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
uncountednose Player-Rank: 3 uncountednose is a male
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I should just look at our in-game chat and copy paste what I said there but whatever. As is typical with any war cross conversation let me repeat myself. Tongue

There will always be some degree of luck in any galaxy, if you start in a corner next to multiple aggressive opponents you will be at a severe disadvantage overall next to the player that starts in the middle next to inactives/slowly expanding players. Starting resources can be a big advantage, if you can't get an early supply of needed resources you will be handicapped. Even the way systems spawn within their sectors can give advantages if they happen to clump around a players starting system. In comparison having 5 planets in your starting system instead of 7 is not that big a deal. 3 versus 9 on the otherhand is an extreme example that only proves you don't really grasp my argument. Red Face

Trying to eliminate all randomness from the game will only work one of two ways. Either it will work and it will bland out the game or it won't work and the remaining randomness in the game will have an over sized effect.

I will(again) trot out the dice analogy, if you have a single die it will roll from 1-6 and the distribution of numbers will be even over that entire range(given enough rolls of course) If you get two die the range is 2-12 and the numbers in the middle come up more often. 3 die tend towards the middle even more so and so on. Multiple random effect have an averaging effect, the outliers will be more extreme but the majority will be in the middle. I personally find this to be overall more fair.

I am also strongly in favor in having a good variation in the food/prod/science numbers on a planet. I personally find a range of 50-60 to be rather boring, or even worse when they are all identical. A galaxy filled with identical systems filled with identical planets is bland, it saddens me that somehow this had become the norm.

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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
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Hey Pal ... much of what you say here is true and I would prefer a random number of planets in all the systems except the home systems should have the same number of planets which is a concept I have asked Erwin to look into when he gets a chance. Also random commodities is nice.
I think your wrong about the 1 die outcome. When you roll 1 die you have a 1 out of 6 chances to roll any of the six numbers. So it is possible to roll 10 1's or 2's or 3's in a row. Every time you roll the die you have the same odds ( 1/6 ) to land any number and the odds don't change the next time you roll. Big Grin
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tmog66 Player-Rank: 2 tmog66 is a male
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GLHF
30.04.2017 20:10 tmog66 is offline Send an Email to tmog66 Homepage of tmog66 Search for Posts by tmog66 Add tmog66 to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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Food and cigs Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I got food and drink ready and I'm watching Nascar racing on fox
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War Lord Player-Rank: 3
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well the wars have already started
01.05.2017 17:35 War Lord is online Send an Email to War Lord Search for Posts by War Lord Add War Lord to your Buddy List
tmog66 Player-Rank: 2 tmog66 is a male
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The top four players have something in common. Trying to figure out what it is.
15.05.2017 03:09 tmog66 is offline Send an Email to tmog66 Homepage of tmog66 Search for Posts by tmog66 Add tmog66 to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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tmog66 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The only things similar between the top 4 players that I know of is that they are in the top 4, have colonized fairly quickly and may have chosen similar traits at the start of the game. Let us know if you find any thing strange.
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tmog66 Player-Rank: 2 tmog66 is a male
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Oh I'm not accusing anyone of cheating or something. I'm just wondering if there are some civ traits or a strategy that the top four players are all using that is different from everyone else that may not know the "meta" way to colonize quickly. I already know I could have colonized quicker.
15.05.2017 16:27 tmog66 is offline Send an Email to tmog66 Homepage of tmog66 Search for Posts by tmog66 Add tmog66 to your Buddy List
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