Registration Date: 20.06.2014
Posts: 1,334
Location: New York

Distance

How can you estimate ...

I am attacking a ship which is 2 turns away and crossing my path at an angle. I do a route scan and a military scan to find out it's speed so I know how far the enemy ship will move toward it's destination. But what is the angle from my ship ? I don't know.

I think it's a triangle calculation. One side of the triangle is the distance to the enemy ship and another side is the distance the enemy ship will travel in 1 turn will travel.

Will this work ? If so then what is the formula ? If not then what will work.
I am trying to calculate if I will reach the enemy ship in 1 turn. Or will it always be 2 turns.

He has something like this, I think. Speed of both ships in this Scenario 16.1. So the question would be can the fighter intercept the Target in 1 or 2 turns

Registration Date: 20.06.2014
Posts: 1,334
Location: New York

Thread Starter

RE: Distance

Thanks Sygor. That picture will work fine as long as we assume that the target ship will be closer at the end of the turn. My ship info says it takes 2 to intercept the target ship, but if it is moving closer then I may be able to intercept in 1 turn. Right ?

So if we scan the target ship with route scan and see it's headed to a planet and subtract 16.1 from that number it will tell us where the target ship will be at the end of turn one. Is there a way to read a certain point in space by pointing your mouse ?

Registration Date: 20.06.2014
Posts: 1,334
Location: New York

Thread Starter

Nice

Thanks again Sygor. The only problem now is that the problem arose in the battle galaxy 2 galaxy and I don't have military scan, so I can't tell the speed of the target ship. Might come in handy someday though. Nice info to know.

When I run this all the way thru to see how far the interceptor will be from the Target after 1 turn, my math says the fighter will be 14.2 (14.157) distance away from the Target. The Test Bed says 14.3...So I'm not sure if it worked or not. It could be a rounding error or my not fully taking the 3d environment into count.

Registration Date: 20.06.2014
Posts: 1,334
Location: New York

Thread Starter

Sygor

Yea but you were right on top of it. You always give good replies.
It's tricky trying to nail the exact angle the target ship is moving in.

Also how much of my ship movement units are lost because of the perceived travel curve ? Or would my ship know where the target ship will end up and move toward that point in a straight line and not loose any of the 16.1 movement speed in the perceived curve ?

This post has been edited 1 time(s), it was last edited by War_Cross: 21.05.2018 00:57.