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War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

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This is a standard diplomacy galaxy with 1 rule added.

Rule . Empires cannot combine fleets with allies to joint attack other fleets or planets for any reason. This is to eliminate gang-banging. I've asked Erwin to make the auto-attack feature work for all ships, even allies. But he can't do it at this time because it would require new code. This will be a 3 hr tic galaxy that will start at 19:00 on March 10th or at a later date if we don't have 5 or 6 players.

Also ... "ships from allied empires cannot be at the same point in space for any reason" So that means that you can park a fleet on an allied planet, as long as ships from an ally are not on the planet also. Escorts with other allied ships are not allowed if you are at the same point in space at any time.

If you are a new player and only have a rank of 0 or 1, please let us know so the experienced players can help you and go easy on you. You can also post questions in the forum or PM me for answers.

This post has been edited 4 time(s), it was last edited by War_Cross: 02.03.2019 15:31.

27.02.2019 14:48 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Multiglow Player-Rank: 4
Assigns Gov Schwarzenegger to all Planets


Registration Date: 02.02.2010
Posts: 895

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Nope I have no interest in starting it up again.

And for the record, I will no longer play in any galaxy with turns longer than 2 hours.

They are about as exciting as watching paint dry.
27.02.2019 21:41 Multiglow is offline Send an Email to Multiglow Search for Posts by Multiglow Add Multiglow to your Buddy List
Sygor Player-Rank: 4
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Registration Date: 22.12.2009
Posts: 1,745

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quote:
Originally posted by Multiglow
Nope I have no interest in starting it up again.

And for the record, I will no longer play in any galaxy with turns longer than 2 hours.

They are about as exciting as watching paint dry.


I found this interesting video about Paint Drying. It's really fascinating if your into this sort of thing. To get the full effect, you need to watch it in Full Screen.

This post has been edited 1 time(s), it was last edited by Sygor: 27.02.2019 22:36.

27.02.2019 22:18 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
Multiglow Player-Rank: 4
Assigns Gov Schwarzenegger to all Planets


Registration Date: 02.02.2010
Posts: 895

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quote:
Originally posted by Sygor
quote:
Originally posted by Multiglow
Nope I have no interest in starting it up again.

And for the record, I will no longer play in any galaxy with turns longer than 2 hours.

They are about as exciting as watching paint dry.


I found this interesting video about Paint Drying. It's really fascinating if your into this sort of thing. To get the full effect, you need to watch it in Full Screen.


I found an even better article that is really fascinating.

"How to perform a rectotomy on a Sloth with a blunt stick"

The methods discussed will feature in our next team galaxy.
28.02.2019 03:41 Multiglow is offline Send an Email to Multiglow Search for Posts by Multiglow Add Multiglow to your Buddy List
NickVanran Player-Rank: 3 NickVanran is a male
Rules with an Iron Pinky


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Registration Date: 21.06.2009
Posts: 1,308
Location: SEMO USA

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Has a galaxy been set up for the new people, ones who are just starting to play???

Nick

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Roll Eyes Spend not that, that you hope to make, spend only that, that you have on the things that you Value most. Wink


28.02.2019 03:59 NickVanran is offline Send an Email to NickVanran Search for Posts by NickVanran Add NickVanran to your Buddy List AIM Screen Name of NickVanran: NickVanran YIM Account Name of NickVanran: Startraderus
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This is a standard diplomacy galaxy with 1 rule added.

Rule . Empires cannot combine fleets with allies to joint attack other fleets or planets for any reason. This is to eliminate gang-banging. I've asked Erwin to make the auto-attack feature work for all ships, even allies. But he can't do it at this time because it would require new code. This will be a 3 hr tic galaxy that will start at 19:00 on March 10th or at a later date if we don't have 5 or 6 players. Good luck and have fun.
28.02.2019 14:40 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Sygor Player-Rank: 4
Uses citizens as Ablative Armor


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Registration Date: 22.12.2009
Posts: 1,745

RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by War_Cross
This is a standard diplomacy galaxy with 1 rule added.

Rule . Empires cannot combine fleets with allies to joint attack other fleets or planets for any reason. This is to eliminate gang-banging. I've asked Erwin to make the auto-attack feature work for all ships, even allies. But he can't do it at this time because it would require new code. This will be a 3 hr tic galaxy that will start at 19:00 on March 10th or at a later date if we don't have 5 or 6 players. Good luck and have fun.


So can fleets join together for Defense. Can an Ally park his fleet at the same planet I have my fleet parked at.

Can I soften up a planet with my Immensely Superior Bombing Capability (ISBC) and then withdraw to the Combined Fleet and let my Ally who has Immensely Superior Trooper Capability (ISTC) take the planet the next turn...Cause I would do that, I'm a Team player.

Can an Ally escort my troopships out of the danger zone.

How can you even think of having an Auto attack against Allied ships, sort of goes against what Ally means, doesn't it? Think about it, Friendly Shipyards to get repairs, Wormhole access, mutual defense agreements (MDA's).
01.03.2019 00:30 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Smile Funny I just thought of that and signed on to add it in the rule, to be more clear.
The addition is that "ships cannot be at the same point in space for any reason" So that means that you can park a fleet on an allied planet, as long as ships from an ally are not on the planet also. Escorts with other allied ships are not allowed if you are at the same point in space at any time.
01.03.2019 01:00 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Sygor Player-Rank: 4
Uses citizens as Ablative Armor


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Registration Date: 22.12.2009
Posts: 1,745

RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by War_Cross
Smile Funny I just thought of that and signed on to add it in the rule, to be more clear.
The addition is that "ships cannot be at the same point in space for any reason" So that means that you can park a fleet on an allied planet, as long as ships from an ally are not on the planet also. Escorts with other allied ships are not allowed if you are at the same point in space at any time.


So you can't pull into a Friendly shipyard to have your ships repaired after being brutally attacked by an overly aggressive player?

You can't assist a Ally to retaken his home system after it was taken by someone who was far superior in strength.

So if I have a Wormhole. my ally better not use it.

Can a Ally follow a friends doomed fleet and wait for the overly aggressive player to attack it, and then open a can of Whoop Ass on the aggressor. Can I open the Can and take a system and let my Ally protect it from being retaken.

I understand what you are trying to do. But I'm not sure if you are taken the right approach.
01.03.2019 02:09 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'm glad you understand what I'm to do. If you can explain it better I welcome it.

Yes you can pull your fleet into an allied port, but not if they have ships in orbit.

Guess you'll have to wait until the enemy fleet moves away before you retake the planet.

You could both use the wormhole but not at the same time.

What I'm trying to do is to emulate how it would be if auto-attack was installed but it would occur with allies also, not just those at war. Another words ... any ship (even allies) or planet, at the same point in the galaxy, would attack each other automatically,

The closest I can come with gentlemen's rules is to not allow empires to share the same point.
Maybe you have a better approach ?
01.03.2019 03:53 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
NickVanran Player-Rank: 3 NickVanran is a male
Rules with an Iron Pinky


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Registration Date: 21.06.2009
Posts: 1,308
Location: SEMO USA

RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I do not think I will be playing in your Galaxy. That one rule makes Diplomatic game (NOT a diplomatic game but a war only game.)

The only thing about the diplomatic games that ruins them is the person who makes an alliance with everyone he meets, Friend or Foe, and then plays one against the other, as a spy. That way he gets through the game with out getting killed. He really dose not care about his allies and dose not really help them when they need help, he just sells information to both.

Nick

__________________
Roll Eyes Spend not that, that you hope to make, spend only that, that you have on the things that you Value most. Wink


01.03.2019 04:52 NickVanran is offline Send an Email to NickVanran Search for Posts by NickVanran Add NickVanran to your Buddy List AIM Screen Name of NickVanran: NickVanran YIM Account Name of NickVanran: Startraderus
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Wrong Nick. It only makes it so allies can't joint attack, so gang-bangs can't occur. Al of the other diplomatic features stay the same.

This post has been edited 1 time(s), it was last edited by War_Cross: 01.03.2019 05:07.

01.03.2019 05:06 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
See forum galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This is a standard diplomacy galaxy with 1 rule added.

Rule . Empires cannot combine fleets with allies to joint attack other fleets or planets for any reason. This is to eliminate gang-banging. I've asked Erwin to make the auto-attack feature work for all ships, even allies. But he can't do it at this time because it would require new code. This will be a 3 hr tic galaxy that will start at 19:00 on March 10th or at a later date if we don't have 5 or 6 players.

Also ... "ships cannot be at the same point in space for any reason" So that means that you can park a fleet on an allied planet, as long as ships from an ally are not on the planet also. Escorts with other allied ships are not allowed if you are at the same point in space at any time.

If you are a new player and only have a rank of 0 or 1, please let us know so the experienced players can help you and go easy on you. You can also post questions in the forum or PM me for answers.
01.03.2019 13:55 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Sygor Player-Rank: 4
Uses citizens as Ablative Armor


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Registration Date: 22.12.2009
Posts: 1,745

RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by NickVanran
I do not think I will be playing in your Galaxy. That one rule makes Diplomatic game (NOT a diplomatic game but a war only game.)

The only thing about the diplomatic games that ruins them is the person who makes an alliance with everyone he meets, Friend or Foe, and then plays one against the other, as a spy. That way he gets through the game with out getting killed. He really dose not care about his allies and dose not really help them when they need help, he just sells information to both.

Nick


Overall, I don't think Nick is wrong with his assessment. An Alliance needs to be a carefully thought out agreement that benefits both sides. So I could see where limiting the number of Alliances a player could have would be a good thing. Say only allowed to have an alliance with 1 or 2 other players, depending on the Galaxy size and number of players. I also think shortening the minimum time for an alliance to 50 turns would be good.

I won't be playing this galaxy. The amount of Micro managing needed to follow the absurd rules is to much for me to handle. Think about it, if I have a shipyard on a planet, I'm going to build ships on that planet. Now I need to, tell an Ally he can't get repairs at that location or every 3rd or 4th turn he needs to leave, but then he can come back.

Under these rules, If I have a Wormhole I need to make sure we form some sort of queuing system with who/what turn they can travel through it, lets not forget what's going on at the distant end Worm Hole. Again a lot of micro managing.

Before going to the extremes you are trying with this rule. Why not make it;
No Alliance's are allowed.
Use every Treaty option Except for Alliance.

It's a lot easier to follow and implement.
01.03.2019 23:24 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This is a standard diplomacy galaxy with 1 rule added.

Rule . Empires cannot combine fleets with allies to joint attack other fleets or planets for any reason. This is to eliminate gang-banging. I've asked Erwin to make the auto-attack feature work for all ships, even allies. But he can't do it at this time because it would require new code. This will be a 3 hr tic galaxy that will start at 19:00 on March 10th or at a later date if we don't have 5 or 6 players.

Also ... "ships from allied empires cannot be at the same point in space for any reason" So that means that you can park a fleet on an allied planet, as long as ships from an ally are not on the planet also. Escorts with other allied ships are not allowed if you are at the same point in space at any time.

If you are a new player and only have a rank of 0 or 1, please let us know so the experienced players can help you and go easy on you. You can also post questions in the forum or PM me for answers.
02.03.2019 15:32 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Sygor Player-Rank: 4
Uses citizens as Ablative Armor


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Registration Date: 22.12.2009
Posts: 1,745

RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Like I said I can't play, because to play this galaxy would take a extreme amount of micro managing and tracking every ship. I would need to verify with my allies we are not heading to the same position in space every turn....

By your rules, if I have a scout under admiral control and my Ally has a scout under admiral control. If they both decide (again under admiral control) to scout the same system, meaning they both could be at the sun at the same time. We just broke the rule.

So according to your rules, It's fine to have joint fleet operations as long as we don't have an alliance. This is workable, what would the alliance need to give up for this.

What we would give up;
1. Shared maps (every turn)
2. Shared Battle reports
3. Line of sight
4. Worm hole access
5. Repair at Alliance ship yards


I really don't expect War_Cross to answer any of of my concerns. He is set on his way is the beat way.
02.03.2019 23:31 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


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Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

We could consider single scout ships not counted in the rule.

No ... you can share maps, battle reports, line of sight, share wormholes, and make treaties.
To attack someone you must first declare war on them.
03.03.2019 04:20 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
Uses citizens as Ablative Armor


images/avatars/avatar-1332.jpg

Registration Date: 20.06.2014
Posts: 1,639
Location: New York

Thread Starter Thread Started by War_Cross
RE: Ok Nick Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

See forum galaxy
This is a standard diplomacy galaxy with 1 rule added.

Rule . Empires cannot combine fleets with allies to joint attack other fleets or planets for any reason. This is to eliminate gang-banging. I've asked Erwin to make the auto-attack feature work for all ships, even allies. But he can't do it at this time because it would require new code. This will be a 3 hr tic galaxy that will start at 19:00 on March 10th or at a later date if we don't have 5 or 6 players.

Also ... "ships from allied empires cannot be at the same point in space for any reason" So that means that you can park a fleet on an allied planet, as long as ships from an ally are not on the planet also. Escorts with other allied ships are not allowed if you are at the same point in space at any time.

If you are a new player and only have a rank of 0 or 1, please let us know so the experienced players can help you and go easy on you. You can also post questions in the forum or PM me for answers.

This post has been edited 1 time(s), it was last edited by War_Cross: 18.03.2019 13:50.

05.03.2019 20:44 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
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