Registration Date: 26.12.2004
Posts: 8,573
Location: Vienna, Austria
Very nice!
Of course you know that the textures you exchange locally on your computer are only visible to yourself. However, in theory it would be possible to automatically share texture files with fellow players in the same galaxy, by uploading them to the server, from where they get distributed to the other players.
The first player claiming a planet would have the right to set its texture.
Registration Date: 26.12.2004
Posts: 8,573
Location: Vienna, Austria
quote:
Originally posted by Sygor
How about a Lava World
I'm curious, did you manipulate the ring in this picture? If I remember correctly a ring is generated by picking random colors from the surface texture, and using that to draw plain circles.
Originally posted by Erwin [CS]
Very nice!
Of course you know that the textures you exchange locally on your computer are only visible to yourself. However, in theory it would be possible to automatically share texture files with fellow players in the same galaxy, by uploading them to the server, from where they get distributed to the other players.
The first player claiming a planet would have the right to set its texture.
Yep I realize the textures are only local.
quote:
Originally posted by Erwin [CS]
I'm curious, did you manipulate the ring in this picture? If I remember correctly a ring is generated by picking random colors from the surface texture, and using that to draw plain circles.
Planets with Rings have a .DDS file for the Rings. I just edited the Ring file to match the planet.
What is strange is the Death Star planet. To get the "Planet killing laser" to appear round I needed to distort it in the texture file. In the Texture file in looks like a flatten oval. Guess it has to do with putting a 2d image on a sphere. I think this is the same distortion problem caused by Mercator map projection.
Registration Date: 26.12.2004
Posts: 8,573
Location: Vienna, Austria
Interesting... didn't remember there was a DDS file for the actual ring.
Well, Mercator projection is different from spherical projection. Mercator projects onto a cylinder, and spherical... well, onto a sphere. Any spherically mapped texture should look just fine in CS.
It's a long time back, but back then when I programmed the procedurally generated spherical texture-maps for CS, I was quite proud of them - and still am to be honest
It was a bit of a challenge, but I wanted them to look real, and I think I came up with a nice system to generate them.
You should proud of them. For that matter you should be proud of coding this game. I know I wish you kept plugging away at it.
Anyway I thought my lava world looked pretty cool. I know if I ran across that in a galaxy I'm not sure if I would try to conquer it. Would need to equip my troops with Environmental suits or something.