You can copy/paste the rules right from the gov and into the forum. Though some of the indentation is lost, we'll be able to tell exactly what you're doing.
Also, it's not clear (to me at least), what exactly your problem is. What are you trying to do?
well basically what im trying to do is make my scientist and workers join forces depending on if i am building some thing or not. while not affecting my farmers.
tho now that i think about it there probable a better way of doing it. but i still need to figure how to get one group to stop. so that the gov can move on to the next group.
end process?
over all im just trying to figure out how groups works.
oh the last two statements are both individual groups.
and i would have copied and pasted them but as i said Norton deleted my game file and i lost them, or i did trying to fix it.
ill try to remember what i codded tomorrow and post it here but i got to get some sleep right now.
if you want to swap between scientists and workers and leaving farmers at 50 percent do this:
Convert all Citizens to Farmers
While number of Farmers is higher than50% of Population Count
Convert a Citizen to a Worker
While currently no production
Convert a Worker to a Scientist
Make sure enough Farmers are assigned to sustain its planets population
This make sure enough farmers are assigned is redundant, but it always good to have it.
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This post has been edited 2 time(s), it was last edited by mizzihood: 29.07.2010 20:02.
Registration Date: 04.07.2007
Posts: 1,248
Location: UK
Your idea is ok, if used in context of "i want more than 40% workers as this item is a priority" -
if current production is shield generator < condition
switch scientist to worker < rule
one thing to note about "groups" if you mean groups is that the first condition controls the rest of the group
so the following wouldn't work
if currently no production < group condition sets the tone
- switch workers to scientist < rule is actioned
- if currently production is shield generator < condition never occurs
--switch scientist to workers < rule is not actioned
groups can be useful, but fiddly, its easy to accidently stick a new rule inside the last group, when you really needed it seperate.
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This post has been edited 3 time(s), it was last edited by jackjack: 29.07.2010 20:59.