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xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Dark Crusade Team Galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'd like to propose new Team Galaxy. It will be medium size.

Minimum rank is 1, however 0 rank players that already dominated their galaxy are welcomed as well.
Start Time: Fri 28.10.2011 CET evening

General Theme:
- Huge planets(1000 space) with no real population limit and plenty space for PD.
- High corruption modifier to balance high maximum population(100) on planets.
- Plenty of small systems packed in small area(this will balance starting positions and create many points of interest)
- High(even higher than in 'normal' galaxies) Governor impact on game-play. Manual citizen management is getting messed with population over 50.
- 100 turns Peace period
- 100 fast ticks (1h)
- After Peace period ticks change to 3h.
- forum sign up

Player requirement:
1. activity
2. basic governor usage, manual population management is time-consuming and annoying(and 'messy') for huge planets
3. reading this post

Galaxy Settings:
Size: 6x4x5 or 6x3x7
Players: 16-26
Fast Ticks: 100
Fast Tick Length: 1h
Regular Tick Length: 3h(or 2h).
Sector Size: 110 units
Planet Count Per System: 4 - 4
Regular Planet Space: 1000-1000
Regular Planet Commodities: 32 - 42 Food/Production/Science
Technology Cost Multiplier: 800
Colony-Module Multiplier: 150
Homeworld Planet Space: 1000
Homeworld Planet Commodities: 50 Food 65 Production 25 Science
Homeworld Population Count: 14
//All HQ system planets are Juicy
Homesystem Juicy Planets Count: 3
Homesystem Juicy Planet Space: 1000 - 1000
Homesystem Juicy Planet Commodities: 40 - 40
Number of Colony Ships: 4
Starting Credits: 500
// HQ have overbuffed size like all other planets and it's not possible to lock HQ size without locking other stats.
Custom Homeworld Changes: 0 disabled.
//5 civ changes means that to pick advantages in some areas you have to pick disadvantages in other.
Custom Civilization Changes: 5

Space 1000 can be set manually by Erwin, however population management is a little 'messy'.

usefull links:
Governors

Any Suggestions to settings?
Anyone Intrested in playing?

Any sufficiently advanced technology is indistinguishable from magic.
Arthur C. Clarke

Team of Magic:
1. Arcady
2. Dark Ashalia
3. darylasek
4. Huntress
5. Inerz
6. Joaftmon
7. Mizzihood(TL)
8. Saxes
9. Stabby

Team of Technology:
1. Confused = Nicola Tesla, Fleet
2. darthblade = 001, Fleet
3. Diglis = Tachnikoma, Support
4. Nongolf = Cyberdyne Systems, Support
5. nutnik = Robotic, Support/Trooper
6. Powers = Umbrella Corp., Vanguard
7. Radiance = Mutagenesis, Fleet / Vanguard
8. Utopian = Flux Capacito, Fleet
9. xmer(TL) = HK-47, Fleet

If someone would like to join, but didn't sign up please sign up on reserve list. We might draw extra players from reserve list or replace someone if sth happen.

Reserve list:
1. halburn
2.
3.
4.

__________________
Governors - good governors win war for you.
Ship Component Miniaturization - Check and support please

This post has been edited 14 time(s), it was last edited by xmer: 18.11.2011 10:41.

07.10.2011 15:23 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
darylasek Player-Rank: 2
Hurries Production on Hotdog Stands


Registration Date: 15.03.2011
Posts: 749

RE: Dark Crusade Team Galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

1k planets sounds interesting. I'm curious if its going to be playable.
07.10.2011 16:59 darylasek is offline Send an Email to darylasek Search for Posts by darylasek Add darylasek to your Buddy List
inerz Player-Rank: 3
Rules with an Iron Pinky


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Registration Date: 21.06.2009
Posts: 1,390

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1k planet size might be interesting : )

-------
the problem might be the cs engine which slows down if you are looking at many citizen/troop icons at the same time
over 200 really slows down cs.

it would make more sense to have instead of 300troopers in your trooper box, to have like 10 troopers, one for every rank, and then n# of troopers next to that rank box.

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This post has been edited 4.8E30 time(s), it was last edited by inerz: Today, 18:55.

http://www.youtube.com/watch?v=H9-1uDF8bPo

This post has been edited 1 time(s), it was last edited by inerz: 07.10.2011 17:54.

07.10.2011 17:53 inerz is offline Send an Email to inerz Search for Posts by inerz Add inerz to your Buddy List
mizzihood Player-Rank: 4 mizzihood is a male
Uses citizens as Ablative Armor


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Registration Date: 04.10.2009
Posts: 1,593
Location: Ljubljana, Slovenia

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I think I pointed out once the fact that corruption will not be what you want it to be with such planets because corruption is:

Corruption-on-Planet = (4/3) * (Planet-Population / Max-Planet-Population) * Empire-Wide-Corruption

Now with big planets and populations not even near the max pop the corruption will be less what you might expect.

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07.10.2011 18:57 mizzihood is online Send an Email to mizzihood Homepage of mizzihood Search for Posts by mizzihood Add mizzihood to your Buddy List
Nongolf Player-Rank: 3 Nongolf is a male
Wins even when not in your Galaxy


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Registration Date: 29.09.2007
Posts: 5,773
Location: Denmark

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huh? Since when can we make planets that large?

Thought the limit was 40 or 45 or thereabouts. Confused
07.10.2011 19:44 Nongolf is offline Send an Email to Nongolf Search for Posts by Nongolf Add Nongolf to your Buddy List
Branko Player-Rank: 3 Branko is a male
Rules with an Iron Pinky


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Registration Date: 05.09.2009
Posts: 1,059
Location: Planet Earth

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quote:
Originally posted by Nongolf
huh? Since when can we make planets that large?

Thought the limit was 40 or 45 or thereabouts. Confused

nope, the limit is 400 when setting custom home traits, but that's only 40 ppl.
So 1000 would be just 100 ppl, would be funny to try to max pop it though Big Grin

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quote:
Originally posted by inerz
sometimes i think outside the box, but not because im original. no. simply because i sometimes forget where the box is.

07.10.2011 19:59 Branko is offline Send an Email to Branko Search for Posts by Branko Add Branko to your Buddy List
xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Thread Starter Thread Started by xmer
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I asked Erwin if it's possible to set planet size to 1000.
Erwin answered that he could do that, but with high population planet UI is getting messy(same issues as large number of troopers)

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Governors - good governors win war for you.
Ship Component Miniaturization - Check and support please
07.10.2011 20:05 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
Branko Player-Rank: 3 Branko is a male
Rules with an Iron Pinky


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Registration Date: 05.09.2009
Posts: 1,059
Location: Planet Earth

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quote:
Originally posted by xmer
I asked Erwin if it's possible to set planet size to 1000.
Erwin answered that he could do that, but with high population planet UI is getting messy(same issues as large number of troopers)

That's 100ppl, right? or you meant 1000ppl? Shocked

Having 100-300 troops doesnt seem to be that big of an issue so i dont think 100 ppl planets would be that bad.
But i doubt that anyone will manage to get to that number if calculations for growing new citizen stay the same.
(you can, but that would mean it doesnt produce anything for the whole game i guess)

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quote:
Originally posted by inerz
sometimes i think outside the box, but not because im original. no. simply because i sometimes forget where the box is.

07.10.2011 20:47 Branko is offline Send an Email to Branko Search for Posts by Branko Add Branko to your Buddy List
xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Thread Starter Thread Started by xmer
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100 citizens. 1 citizen per 10 planetary space

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Ship Component Miniaturization - Check and support please
07.10.2011 20:52 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
Branko Player-Rank: 3 Branko is a male
Rules with an Iron Pinky


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Registration Date: 05.09.2009
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Location: Planet Earth

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quote:
Originally posted by mizzihood
I think I pointed out once the fact that corruption will not be what you want it to be with such planets because corruption is:

Corruption-on-Planet = (4/3) * (Planet-Population / Max-Planet-Population) * Empire-Wide-Corruption

Now with big planets and populations not even near the max pop the corruption will be less what you might expect.

perfect! giant planets without corruption
makes sense Big Grin

maybee it's doable to multiply it with 25 or smtg, or set max planet pop to some number for all planets to get full corruption penalty at ~50 citizens.

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quote:
Originally posted by inerz
sometimes i think outside the box, but not because im original. no. simply because i sometimes forget where the box is.

07.10.2011 21:15 Branko is offline Send an Email to Branko Search for Posts by Branko Add Branko to your Buddy List
xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Thread Starter Thread Started by xmer
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if we calculate that most planets would have 50 pop then corruption mod is 2 times less effective than on normal planets.

Let's start sign-up list(if someone can't start at one of possible starts put note):
1. xmer
2.
3.
...

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Governors - good governors win war for you.
Ship Component Miniaturization - Check and support please
07.10.2011 22:40 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
darylasek Player-Rank: 2
Hurries Production on Hotdog Stands


Registration Date: 15.03.2011
Posts: 749

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1. xmer
2.darylasek (i like this setting, even if its going to be big failure i wont to see it)
3.
...
08.10.2011 00:11 darylasek is offline Send an Email to darylasek Search for Posts by darylasek Add darylasek to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
Admiral Moo


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Registration Date: 26.12.2004
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Here's the actual conversation I had with xmer:

quote:
Originally posted by xmer
Is it possible with your support to set planetary space of regular planets (in galaxy settings) to 1000(maxpop 100)?


I could change the number, yes, but the result would be bad! I set the pop-limit to current limits because this is what made sense to me when trying to display the icons representing population. Going beyond that messes up the user-interface.

So in other words, I would not recommend it based on my experience with higher numbers. But since you guys pay for the server, you can try anything you like. Just don't blame me for it if things get hard to handle...
08.10.2011 20:55 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
Nongolf Player-Rank: 3 Nongolf is a male
Wins even when not in your Galaxy


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Registration Date: 29.09.2007
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1. xmer
2.darylasek (i like this setting, even if its going to be big failure i wont to see it)
3. Nongolf (will blame xmer)
4.
08.10.2011 21:07 Nongolf is offline Send an Email to Nongolf Search for Posts by Nongolf Add Nongolf to your Buddy List
xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Thread Starter Thread Started by xmer
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I don't change population manually (except very rare cases).

I've also released govs so people that didn't have their own can try them and play this galaxy as well.

__________________
Governors - good governors win war for you.
Ship Component Miniaturization - Check and support please
08.10.2011 21:36 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
Utopian Player-Rank: 2 Utopian is a male
Puts Shields on Colony Ships


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Registration Date: 10.03.2011
Posts: 109
Location: Vancouver, Canada

RE: Dark Crusade Team Galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Are we set on the 3hr ticks? I might consider playing if we are. 4hrs and I'm in for sure.

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09.10.2011 01:32 Utopian is offline Send an Email to Utopian Search for Posts by Utopian Add Utopian to your Buddy List
Nongolf Player-Rank: 3 Nongolf is a male
Wins even when not in your Galaxy


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Registration Date: 29.09.2007
Posts: 5,773
Location: Denmark

RE: Dark Crusade Team Galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'd like 3 hour turns, even 2 hours.

4 Hours is too long, I think.
09.10.2011 05:02 Nongolf is offline Send an Email to Nongolf Search for Posts by Nongolf Add Nongolf to your Buddy List
xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Thread Starter Thread Started by xmer
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I've same opinion as Nongolf. 3h or 2h.
2h is generally fine, but it's too fast when there's a lot of action and you have to go to work.
3h is a little too slow, but it let you sleep well and work without worrying about CS.

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09.10.2011 06:41 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
Utopian Player-Rank: 2 Utopian is a male
Puts Shields on Colony Ships


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Location: Vancouver, Canada

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Yeah, didn't think so but it never hurts to ask. Smile

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So long as they have really good ideas...
09.10.2011 09:59 Utopian is offline Send an Email to Utopian Search for Posts by Utopian Add Utopian to your Buddy List
xmer Player-Rank: 2
Assigns Gov Schwarzenegger to all Planets


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Registration Date: 25.01.2010
Posts: 770

Thread Starter Thread Started by xmer
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A little bump. People that are interested in participating please sign up.

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Ship Component Miniaturization - Check and support please
12.10.2011 12:24 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
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