Registration Date: 13.05.2011
Posts: 979
Location: USA
Skipped turn
At the start of the RL tg, we went from 0 to 1 to turn 2 in seconds. I am the first one to comment here, so its seems unanimous that we do not want our game interfered with.
I just want Erwin aware that this happened, so he can prevent it in the future if he has time to check into it.
NOthing to do with the original post (lazy to open new thread :p).. but it has something to do with a skipped turn.. and not entirely a bug really.. but.. (sorry i cant keep this short)
I signed in to the real life team galaxy just as tick 72 was going to tick 73.. and had one colony ship heading out to a nearby system from my hq using an admiral (was in orbit of my hq at turn 72, and should have been 1 tick away by turn 73)..
when i logged in, the colony ship was still displayed on my hq - and i manually set it to colonise a planet in that nearby system..
i signed out and signed in again.. the colony ship is now displayed to be one tick away from my hq (still at turn 73), but the path starts from my hq to the target system..
now at turn 74... it is heading in the direction of the target system.. but still 1 tick away from my hq..
so i guess i basically screwed it up when manually setting it to move to colonise the planet just as ticks were being calculated.. if i left it to the admiral.. it should at least be 2 ticks away from my hq now (at turn 74).. oops
__________________ Reminder to self: Patience is a virtue
Registration Date: 26.12.2004
Posts: 8,276
Location: Vienna, Austria
I think you are missing that another colony ship was built right that same turn. So what you were looking at was already the NEXT ship, while the previous ship had already moved one turn away. If you watch the replay you will see there is nothing wrong.
at turn 74 (and now 75).. i have two ships who were both 1 turn away from my hq (and now 2 turns away @ turn 75) .. so i thought i might have slowed down the earlier ship which should have set off with my admiral.. (it should be 3 turns away by now.. but it's only 2)
it just tells people like me not to sign in last minute just as ticks are being calculated :p dont worry about it
__________________ Reminder to self: Patience is a virtue
Originally posted by Lion
concerning the tg it would be good to make sure this does not happen...
It didn't happen in the Avengers TG
quote:
Originally posted by Erwin [CS]
I think you are missing that another colony ship was built right that same turn. So what you were looking at was already the NEXT ship, while the previous ship had already moved one turn away. If you watch the replay you will see there is nothing wrong.
Aha.. i watched the replay.. and my colony ship did move at turn 73 to 74... but it got sent back to the planet at turn 74
(I blame it on myself for being busybody to click and set a move to or colonise command just as ticks were being processed)
__________________ Reminder to self: Patience is a virtue