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Go to the bottom of this page Propose Galaxy 10 end 5 Votes - Average Rating: 9.405 Votes - Average Rating: 9.405 Votes - Average Rating: 9.405 Votes - Average Rating: 9.40
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Gedrin Player-Rank: 3 Gedrin is a male
Assigns Gov Schwarzenegger to all Planets


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Quickstrike is the clear winner.

Objections anyone?

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02.06.2007 23:27 Gedrin is offline Send an Email to Gedrin Search for Posts by Gedrin Add Gedrin to your Buddy List
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RE: Propose Galaxy 10 end Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

i think i crushed all objections

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

03.06.2007 01:04 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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Oooohh, congratulations! It has been a long and struggling battle I hear...
03.06.2007 01:49 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
quickstrike Player-Rank: 2 quickstrike is a male
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If we could, we can end the galaxy immediately. No need to have 50 or so more turns.

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

03.06.2007 02:35 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
gingerbill Player-Rank: 3
Builds Destroyers without Bathroom


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im happy to end it , was my first galaxy , been fun , seemed a long struggle Smile
03.06.2007 03:38 gingerbill is offline Send an Email to gingerbill Search for Posts by gingerbill Add gingerbill to your Buddy List
roanoke314 Player-Rank: 1
Has Speed 5 Frigates


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I am willing to keep fighting, hit and run tactics seem to be working (slowly) so far. Then again, if Gerdin and gingerbill are throwing in the towel, quickstrike would'nt take long to finish me off. So... Congratulations quickstrike! Smile
Hope to see you all in another slow galaxy sometime.
03.06.2007 05:50 roanoke314 is offline Send an Email to roanoke314 Search for Posts by roanoke314 Add roanoke314 to your Buddy List
quickstrike Player-Rank: 2 quickstrike is a male
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quote:
Originally posted by roanoke314
Congratulations quickstrike! Smile


Thank you.

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

03.06.2007 06:25 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
Admiral Moo


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End turn is set to 665.
03.06.2007 13:06 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
gingerbill Player-Rank: 3
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btw way quickstrike i tried to send you a PM but your inbox is full .
04.06.2007 01:40 gingerbill is offline Send an Email to gingerbill Search for Posts by gingerbill Add gingerbill to your Buddy List
quickstrike Player-Rank: 2 quickstrike is a male
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Thanks for letting me know..
I did some cleaning up...and I have 19 messages in my inbox and 18 sent messages, yet I am using 74% of my allowed space?? Ouch!

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

04.06.2007 02:15 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
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The following is a record of events of Galaxy 10 from my perspective...

Turns 1-180: The usual was happening where I build my empire from scrap and did slow scouting. I didn't take any screenshots because nothing was happening. I allied with Satai and diglis (although diglis soon became inactive). I conquered 3-4 neighbors systems that were inactive and I earned a reputation of -27 or so. The reputation was capped at -9 per inactive. In addition, I also ally with Minkis.

Turn 180:

The Phantom (gray) declares war on me (green) and begins taking the system in the background. I assemble a battle fleet.

Turn 185:

The fleet comes together.

Turn 233:

Minkis joins in the fight and The Phantom is left with just 1 planet.

Turn 282: gingerbill (red now) declares war! He was kinda new, and I was able to construct planetary defenses and destroy his fleet as it entered one of my systems. I begin to invest in cloaked ships (frigates). You can see a fleet of corvette bombers (uncloaked) heads to his system. I also begin placing cloaked scouts in his system, to keep me updated of ship/fleet movement.


At this point (if I remember correctly), the ranking is 1) me, 2) Gedrin (peace), 3) Satai (ally), 4) gingerbill (enemy).

Turn 297: My fleet of cloaked bombers begins to assemble. It's pretty sweet how close they can get without detection.


Turn 314: THE WORLD AS WE KNOW IT!
I'm green, Satai is light green, Gedrin is blue, gingerbill is red, Rismagi is yellow. Also, up to this point, Minkis got bored and was forking over planets. You can see Gedrin's fleet trying to take over Minkis' systems, but Minkis was allowing me to conquer them before Gedrin does.


Turn 331: Gedrin declares war! I know label him as purple. It was kinda played out the way Satai and I wanted, quickstrike and Satai vs. gingerbill and Gedrin, or in other words 1st +3rd vs. 2nd+4th.
Gedrin now begins to take a few of my systems. I begin assembling another fleet of fighters at hopefully the next intended target.


Turn 353: I regain one of my systems, and he moves to another system. At this point, Satai was busy taking care of Tjahaha. It also seems that bob_ninja (dark orange) came in and stole a few of Tjahaha's systems while Satai was conquering them. According to Satai, "This is simply untolerable" so Satai is fighting bob_ninja to get those systems he stole. As soon as she felt bob was no longer a threat, she would come and help me fight Gedrin/gingerbill. Satai, removes bob from her side of the galaxy, and it seems bob is only left with 2 systems on the other side of the galaxy.

Satai took out bob on her side of the galaxy, and left him with perhaps 2 systems on the other side of the galaxy. She felt he was no longer a threat, and begins moving her fleet towards Gedrin. At this point, we were wondering whether I should go for gingerbill and she should go for Gedrin, or vice versa. gingerbill didn't seem to do much offensively, so I decided that both Satai and I will direct our forces towards Gedrin.

Around Turn 355: The first of many fleet splitting occurs.
The turn before, my fighting fleet chasing the enemy and is about 5 units away from the enemy fleet. The next turn, this is what I see....

This is one of many WTF scenarios...

Turn 364: The fleet that had just exploded into many pieces begins to come together at another star. I reposition my cloaked fighting frigates at a nearby star, which I feel is the next target. BTW, it always seems that te battle will take place in the middle of the night, so time and again, I have tto rely on admirals to do the battling for me...

Simple admiral...I go to sleep and hope for the best.

Turn 367: I wake up to this...

WTF!! At this point, I had a feeling a split was next...

Turn 368:

At this point, I was already getting very frustrated in the game. Nothing was happening the way I thought it would as far as admiral/ship behavior.
You can also see in the picture, the fleet of corvettes (uncloaked) is heading downwards. I detected a fleet scan on them. So, Gedrin knew this fleet was headed towards his system. I went ahead and sectioned off all but a few corvettes. And sent the big, sectioned fleet off somewhere else. In addition, my cloaked bombers (you can see them in the background) begin their assault in another part of Gedrin's system....

Turn 372:

You can see the fleet after it split (the real fleet is flying straight up), and Gedrin takes the bait.

Turn 376:


I didn't build many cruisers...probably at most a handful. I did however start building my "uber death platform" AKA battleships. They begin to assemble...


A larger view of the galaxy...


Turn 376-462: Battles wage on and systems go back and forth between players, and gingerbill manages to take all but one planet in one system. After that, gingerbill never really went on the offensive again, and I'm glad he didn't because if he had been more offensive, I probably would have lost. Corruption was eating me up! Gedrin has about +20 rep and I was -27, and closing in on 40% corruption. Planets that were suppose to be producing 500+ a turn were only getting 350 or so. At one point, I almost felt that Gedrin was gonna win, and began thinking if I should begin forking over planets to Satai, who only had a reputation of -2. Luckily I stuck with it, and as my battleship fleet converged, it began driving into the heart of Gedrin's systems.

continued on 2nd post.....

__________________
List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

This post has been edited 1 time(s), it was last edited by quickstrike: 04.06.2007 06:48.

04.06.2007 04:21 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
quickstrike Player-Rank: 2 quickstrike is a male
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continued from 1st post

Turn 462: Gedrin (now blue) has his fleet stationed at one of his home systems. My fleet of battleships is a couple turns away.

I manage to kill 64 of the 77 destroyers, as it retreats..

Turn 528: Gedrin has been assembling cruisers and destroyers and has positioned them at the home system. My battleship fleet moves into his home system. This is the battle we've all been waiting for! The BIG battle! Up until now, it has been chasing and trying to regain planets, but this seemed like he would not retreat any further. After one turn of battle...

You gotta admit, it does look kinda pretty. Wink

Turn 532:
The split fleet begins to reassemble and retreats. The 2nd fleet is my fleet of cloaked bombers.


Turn 569:

Over the next few turns, you will see bob_ninja taking over systems.

Turn 584:


Turn 590: As I draw my battleship fleet towards roanoke...

Of course, I only manage to get a few of these single ship fleets, and the rest get away.

Turn 591-617: bob_ninja begins attacking Gedrin and Satai. I am now drawn into the battle. I declare war on bob_ninja and take a one of his systems. He tries to take some off mine, but thankfully my fast battleships were nearby and were able to minimize my loss to a couple planets. My battleship fighters engage bob, and after a turn, he tries to retreat. I pursue...

Turn 617:



3 turns after this, his split fleet was destroyed. FINALLY! A split fleet that didn't get away!! It was close though, it was about 1-2 turns away from a system.

Turn 642:
Primary and Secondary fleets are mainly bombing and slowly conquering. My fighting fleet of battleships is trying to chase down remnants of bob's cruisers, and newly built battleships. Uh oh! Fleets of bob and roanoke (whom I assume are allies by now) detected heading towards one of my far off systems. I now have a choice whether I should pursue bob's grouping of battleships (kinda close) that is beginning to assemble (~10-15 ships) or go after this newly found fleet of destroyers ETA 10 turns. What should I do?!


Another Galactic Overview


I got it! I'll split my fleet like last time, and have just 2 ships chasing away his battleships trying to keep them preoccupied and running away. The main fighting fleet will go towards the destroyers. Hopefully he won't call my bluff!
http://www.picapallooza.com/photo/img/ce05ab5a88d2e9de9287ab09e8b77524/641-
BobFlee.gif


Turn 649:
Bob's fleet "cornered".


My fast fighters are about to intercept bob's destroyers...


Turn 651:
Battle takes place overnight. I wake up to this...
http://www.picapallooza.com/photo/img/271de4d8cd47be05543f8e5ff4965345/651G
ameOver.gif


YAY! It's finally over! Here's a picture of the overview screen:
http://www.picapallooza.com/photo/img/c2c27151da639268fb4e3e2b8c7241b5/651O
verview.gif

Note: Satai went inactive around turn 640ish. She plummeted from 3rd place, and I'm pretty sure her fleet was destroyed due to insufficient upkeep. I also went from -24 rep to -15 after I declared war on bob and had a single battle. I wasn't expecting to get positive rep! Wink It wasn't like any more negative rep was gonna hurt me. As it was 40% corruption was as bad as it could get.

EXTRAS:
Along the way, some memorials were made...




and a few bizarre things as well...
http://www.picapallooza.com/photo/img/b11d0626bbe85963b4ea0ea4bf1a43ca/Ship
ThroughPlanet463.gif


I later deduced that this Ghost Ship was Gedrin's scout flying around.

I will post soon about my thoughts of the galaxy 10 and what I feel were good/bad mechanics of the game.

__________________
List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

This post has been edited 4 time(s), it was last edited by quickstrike: 04.06.2007 18:25.

04.06.2007 04:21 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
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These are the things I liked/disliked in Galaxy 10...

1) The tooltip over a fleet shows the effective hitpoints, but doesn't take fleet condition into account. I noticed that the tooltip would say 700K or so, but the battle report would show something less, say 660K HP. Reason 1), some of the fleet isn't fighting (such as troop bay ships). 2) The fleet condition doesn't seem to be taken into account in the tooltip. If it isn't too much, I would like for that to be changed.

2) I found a small loophole. The loophole can only happen when more than 1 turn of battle at a planet takes place (usually rarely happens and only possible late in the game). Suppose an enemy arrives at my planet and tries to conquer it in 2 turns. If after the first turn of battle, I realize that the next turn my planet will be gone, I can sell the planetary defense before the 2nd turn of battle. If I sell it, the enemy isn't awarded the points of destroyed PD. In other words, the enemy earns points off of PD only when it is completely destroyed, not while it is being destroyed. So, if I sell PD 1 turn before destruction, I get the full benefit of having turrets cause damage to their fleet, but the enemy isn't rewarded with points. Like I said before, this can only happens with more than 1 turn of battle, so this is kinda rare. I thought solution would simply be award points as PD is being destroyed instead of completely destroyed, but that is open to abuse since 1 turn without battle will put the shields back up to 100%. A player would be able to leave just before the PD is destroyed, then return 1 turn later, and continue earning points, so another solution is needed.
NOTE: I never used this loophole.

3) I think corruption is perfect. It was definitely keeping my empire from going out of control and becoming a super-empire. Like I said in the previous post, I was pretty close to losing just because of the corruption. At 30% corruption, I couldn't feel it too much, but 40% seemed to be just right.

4) SPLITTING FLEETS! We need a solution to it, and when I say splitting fleets, I mean the enemy sectioning off 99% of their fleet into a new fleet, and my fleet following/attacking some weaponless high-speed shuttle in the reverse direction. I see this as kinda a loophole, but I'm curious of what others think.

5) Ship tails. Ship tails are updated in real-time, meaning if I log into the galaxy at different points within a turn, I can see the enemy tails change and can possibly know their movements in real time. It places them at a disadvantage. You can also erase your ship tail by "Holding Position", which might allow you to get close to an enemy without letting them know they are the intended target. I think that ship tails should be stored on the server and only updated on the turn.

6) Question: How is planetary corruption calculated? I know it is a function of the population count at each planet.

7) This one is already on the to-do list. Transport admirals halting transport when population is full (or even better, when full and X number of stationed military). When population/stationed military drop below, then the transport admiral activates again. When building ships with larger crew, the transport admirals were only needed during the last 1-2 turns of ship production because it would be the crew of the newly built ship. So I couldn't keep the transport admirals constantly running. I had to manually transport, which was a pain in the butt.

Cool I think this is also on the to-do list. Keeping military scans (and I found out fleet scans as well) from expiring even after the enemy ships/fleet move out of radar range. As it is right now, after performing one of those scans, if the enemy moves out of range, all the data is gone in the Scanning section! I had to take screenshots of the data and store them locally in order to recall the information.

OVERALL: ERWIN IS A GENIUS! This game beats the pants off any other strategy game I've played. Kudos!

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

This post has been edited 1 time(s), it was last edited by quickstrike: 04.06.2007 13:42.

04.06.2007 06:28 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
Admiral Moo


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Registration Date: 26.12.2004
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WOW that's a very nicely compiled list of events in G10! Great job quickstrike, and congratulations again for winning that galaxy Smile I also would like to hear Gedrin (and other players) perspective. I think he made some pretty smart moves in there...

Also thanks for your positive/negative list, quickstrike. I'll have a closer look at it in the evening. It's especially important to me getting to hear what you consider that most annoying weaknesses of the game mechanics, right after a galaxy ends.
04.06.2007 09:20 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
quickstrike Player-Rank: 2 quickstrike is a male
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Thank you, Erwin. Not sure if Gedrin and others will want to post their moves since they might be in other galaxies and it could give away their strategies. I, however, won't be signing up for a galaxy for awhile, so I don't mind posting.

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

04.06.2007 13:26 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
Ceejay9 Player-Rank: 2
Invades without Troop Ships


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Posts: 247

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I totally agree with ERwin here, Quickstrike. The time and effort you put into that is amazing. It was a very good read.

Erwin, you might consider posting that somewhere for new players to look at, it gives a really interesting run-through of the game and is well put together.

It also points out the strategic and political aspects of the game very nicely.

Cheers Quickstrike, and congratulations!
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Gedrin Player-Rank: 3 Gedrin is a male
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Thread Starter Thread Started by Gedrin
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Wow... well I certainly can't top the completeness with which Quickstrike did his game log.

So some of this will be from memory

Very early on I declared war on my neighbour SaphAris.
Was kinda of minor war but I wanted the rep hit early to give me room to expand.

Starting attacking Rismagi around turn 250.
Gingerbill contacted me on 254 suggesting he was considering attacking me but thought it might be better to attack QS/Satai.
I agreed. This was I think the beginning of the end.

Turn 317 I began to attack QS, not because I wanted too but to show support and divert attention from Gingerbill. In hindsight I think I would have fared better to stick to my orignal plan and consumed the [I believe inactive] Kasagistar in the corner first.

Things went well for about 50 turns but it seemed gingerbill was having difficulty with PDs and Satai flew into my backyard. Satai's fleet was slow so with a combination of cloaked large cabin corvettes and a few cloaked troop ships I was able to frustrate those efforts by running circles around and retaking planets before PD's went up. Long enough to return with a fast fleet to kill Satai's war fleet. It worked well.
Gingerbill also attaked some Satai systems IIRC thus prompting Satai to split her fleet. This gave QS time to run over a number of my systems with his fleet growing the whole time.

Around about turn 400 I pursuaded bob_ninja out of inactivity and he went on a rampage, assisted by our overt manipulation of the reputation system. With his score low and mine high, every 20 turns he got a 20->10 rep boost while he hoovered inactives. With his rep so low I get a few + rep points myself. Eventually his score rose to the point where he got little rep for the repeated declarations of war and I got upwards of +10 each time. Also bob handed over many science producing systems so that I could get somewhat more significant PD's
At about 80 or so planets bob then went totally nuts [defined at that point where further negative rep is no deterant for consuming more worlds] and consumed everything in his path while driving for Satai space. Again all part of the plan. Bob's mission in Satai space was to remove the ecomonic support quickly and cause a cash cruch. This worked well. Unfortunately bob took planets to quickly that he found 2 problems. 1. Too many poeple and the production slowdown that comes from having to feed them 2. Young planets still constructing infrastructure don't build ships too fast.

Meanwhile I had been so ravaged by QS that on turn 565 I played a diplomatic card. I surrendered to QS. This meant [to me Wink ] That I would take no further hostile action towards QS. I still continued to assist in any way possible to defeat QS however.

I managed to cordinate an allaince of 5 persons against QS but as we see, QS had had far too long to amass his fleets.

So here is where I come a little clean. Sorry QS but bob and I were NEVER enemies, we may have been at war but that is because the most usefull aspects of a trusted alliance comes from a state of war. While I never actually told you anything untrue I may not have given all the details Wink . Bob did take my planets with cloaked ships... but not without my permission [except some cases where we failed to co-ordinate well enough to drop PDs].


So my observations about this game:
1) SPLITTING FLEETS! [credit QS point 4) I totally agree]
Case in point. I actually did not realize that the fleet "exploding" move was NOT the fleet splitting bug that everyone complained about. I actually thought people were complaining overmuch about. They I realized that it was the practice of leaving only one ship in that fleet and moving all the others off as a new fleet.

2) Ship tails! OMG I dunno how many time I would wait till 30 secs before gen to alter orders to cut down on possible reaction time. [credit QS point 5) I totally agree]

3) Admiral rule, Switch admiral to admiral X: [this one bob told me about] If you give an attack admiral to a fleet to perform over night tasks and say attack planets A B and C. Then after you leave B the enemy hits A, your fleet will go back and hit A and run into that fleet if it is still there!!!! The above rule would prevent it since your admirals could be:
Admiral A: Hit A; Switch to admiral B
Admiral B: Hit B; Switch to admiral C
Admiral C: Hit C; Switch to admiral none

4) transport admiral. It would be nice if and admiral could be set to:
transport military from closest planet with military to closest planet not at max pop. Also it would be nice if [like scouting should IMHO, this were recalculated every turn]

5) You get +ve rep for attacking someone with -ve rep... the the opposite did not seem true. Does that seem right? I like being +ve rep boy but it is more difficult I think and it would be nice if was a bit of a shield too.

6) If someone declared war on you, I think you get -ve rep due to score if you counterattack. That does not seem right.

7) I would like to see a limit on selling infrastucture to 1 of each type per turn. You can still scorch earth but you need to commit to it earlier and would make lighter faster ships more effective. If that idea is rejected totally then when you do sell... give us drop down to "sell 1" or "sell all". It would make scorching all that much faster {click... click... click.. click... did I mention click... click... Wink ]


Hmmm... those are all dislikes... don't get the wrong idea.... this is the most fantastic game I have ever played. I'm hooked for life.
My likes are too numerous to mention.

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"I do not agree with a word you say, but I will fight to the death for your right to say it". --Voltaire
04.06.2007 17:29 Gedrin is offline Send an Email to Gedrin Search for Posts by Gedrin Add Gedrin to your Buddy List
quickstrike Player-Rank: 2 quickstrike is a male
Rules with an Iron Pinky


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Registration Date: 04.01.2007
Posts: 1,039
Location: 3rd planet from the sun

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quote:
Originally posted by Gedrin
I managed to cordinate an allaince of 5 persons against QS but as we see, QS had had far too long to amass his fleets.

Haha! *tries to think of the 5 people*
1. Gedrin
2. gingerbill
3. bob_ninja
4. roanoke
5. ?......no clue

quote:
Originally posted by Gedrin
Sorry QS but bob and I were NEVER enemies


Nice, I knew you were allies early. I saw whole systems being turned over to bob overnight, and I wondered if you were forking them over, but I honestly believed bob back stabbed you to gain score. I'm curious to know why you even began building your ships again and flying them towards bob? Or perhaps, why you were the first to come to the boards and end the galaxy? Did you fear you would lose 2nd place? Were you honestly believing in attacking gingerbill at the end to secure your 2nd place, or was all that made up? Gosh it's so fun knowing the other perspective! I'm going back into all my messages and see if I could have picked up on this.

quote:
Originally posted by Gedrin
6) If someone declared war on you, I think you get -ve rep due to score if you counterattack. That does not seem right.


Hmm...I don't think you earn negative reputation if they declared war on you. Players shouldn't be punished for defending themselves.

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List of HORONABLE players. (good allies):
chrisadamley
uncountednose
Minkis
Kazagistar
Skinnyloser
JamesChristo
Satai

04.06.2007 18:17 quickstrike is offline Send an Email to quickstrike Search for Posts by quickstrike Add quickstrike to your Buddy List
gingerbill Player-Rank: 3
Builds Destroyers without Bathroom


Registration Date: 01.03.2007
Posts: 196

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galaxy 10 was my first galaxy and i went into it with the attitude of learning what i could and aiming not to pummeled straight away. I have many years experience playing strategy games like civ1-4 so i understand tactics and strategy but knew nothing about this game.

I had a good start and captured a few inactive systems and made an allaince with tajaha(sp?) . I then learned about turn 100 of the benefits of planet specialisation so i had to re-organise alot of my systems . For some reason though i was always doing well on the tech tree , and was ahead of anyone i scanned , even the top players . Probably because i didnt build enough ships and had alot of science planets.

Then i realised i was being left behind on the scores so i captured some more systems and my curroption was about 20% with 40-45 planets . As this was my first game i was happy to stay at this size.

Then my ally tajaha was attacked by satai , so i thought i better go help . I positioned my fleets to defend tajaha's planets but it was obvious we were outgunned .

Me and satai then made peace , then came the main desicion in the game for me . Basically me and satai discussed an allaince but then i learned her and QS were alllies and i thought if 1(QS),2 (satai)and 4(me) in the scores join together its going to be a slaughter for everyone esle . So i told satai i was going to join the otherside and attack her and QS to make the sides a bit fairer and make a battle of it. Obviously i knew satai would inform QS off this and it would mean trouble for me.

So i allied with gedrin and planned to teach QS a lesson . I built up a big fleet annd planned my first proper battle. Now i was confident going into this battle and was rubbing my hands thnking off the destruction i would cause on QS's planets . Then my inexperince really hit me Smile . My fleet (about 70% of all my ships) got annihilated on the first planet it attacked , i lost lots of ships because i didnt realise how important bombers were and completely misjudged the situation and the game mechanics. So i skulked away wiping away my tears and my dreams of conquest.

Now QS captured one of my systems and i captured one of his so i never really lost anything apart from my fleet . I think i was lucky QS was being kept busy or i would have been wiped out . By this time i had researched all techs but the last 2 and i decided they were going to take too long so i stop research altogether and focused completely on money and science . This made a big boost to my money and fleet strength and definetly helped alot in the short term.

Then satai started a serious attack on me (roughly turn 450-500 but i maybe way off) but i was ready for it this time and just by the skin off my teeth held it off and lost no planets . I then started my annoying attacks on satai , capturing weekly defended planets and distrupting her economy but keeping a strong defence . I think satai made a mistake here and kept trying to capture these planets back instead of just crushing my main planets , her fleets certainly could off . It was about the time i finshed fighting satai i heard gedrin had been all but defeated(after a brave attempt) by QS , so i prepared to be attacked by QS

Towards the end of the game i allied with bobninja as he was capturing all satai's planets , i captured a couple of systems after bob had done the hard work , and satai's empire seemed to collapse . MY main fleet all this time was keeping a defesive watch on QS incase he attacked .

Then at the end as my fleet was 2 turns from QS i heard bob had been destroyed by QS and basically the galaxy had been decided , so i retreated my ships and waited for the galaxy to end. Many lessons had been learned and much fun had been had Smile . Thats how it went from my point of view.


--After hearing what QS thought of the galaxy i maybe should have attacked him again and i would have knowing what i know now. but its hard when satai has a fleet twice my size next door to me . And i think i was gun shy after my terrible first attacks and i didnt want to do anymore 'charge of the light brigade' attacks. I went into the war with 42 planets and 20 % curroption , i came out off it with 52 planets and 13% curroption and plenty of ships left .

congratulations again to QS who was a gentlemen in the game even when i was at war with him . I think satai deserves a thanks too as i dont think you would have won without her , and satai really deserved a top 4 finish i think but events conspired against her.
04.06.2007 18:47 gingerbill is offline Send an Email to gingerbill Search for Posts by gingerbill Add gingerbill to your Buddy List
gingerbill Player-Rank: 3
Builds Destroyers without Bathroom


Registration Date: 01.03.2007
Posts: 196

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would like to add the most annoying thing for me in the game is the scorched earth policy defence . It's a legitimate tactic , and i've used it but the game mechanics make it too easy . Erwin i think we should consider changing the ability to sell off your whole planet in 1 turn . It really is annoying to capture a planets that has silly defences only for the defender to sell off everything so you capture a dustbowl of corpses .

i'll make a new thread on this i think to see what other think.
04.06.2007 18:57 gingerbill is offline Send an Email to gingerbill Search for Posts by gingerbill Add gingerbill to your Buddy List
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