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Alarik Player-Rank: 2 Alarik is a male
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Molasses Galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well i've decided to start another galaxy, but i'll give it 20 days from now at least before starting.

I've set this one up to have some great planets, but be a long slow game.
Turn length is currently 72 minutes (20 turns a day), but may double it to 144 minutes or 10 turns/day if it is preferred, it would fit the theme Smile
300 modifier on colony ships.
350 sector size.

I've maxed the tech modifier at 2000, but would like to bump it to 3k (maxed at 2k - can we change that erwin?).

I've put down the first 40 of the 78 required, but that is with Non-premium players set at 0, they cost an extra 2 each.

Also Erwin, i'd like to test HS splitting in this galaxy as well. Thank you Tongue

This post has been edited 1 time(s), it was last edited by Alarik: 06.03.2010 23:01.

06.03.2010 22:58 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
Nongolf Player-Rank: 2 Nongolf is a male
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RE: Molasses Galaxy Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Wow. That really would feel like molasses Neutral

What's the delay? Why not try one or two slow settings.

I find it a a bit too much, at least.

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This post has been edited 1 time(s), it was last edited by Nongolf: 07.03.2010 00:24.

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Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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Well i do have the planet settings pretty high, so it's going to have lots of great planets, even with 2k tech modifier it will likely feel faster than it seems.
08.03.2010 01:08 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
UnitedNationsSpaceCommand Player-Rank: 2
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yes a nice and slow galaxy!

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08.03.2010 08:28 UnitedNationsSpaceCommand is offline Send an Email to UnitedNationsSpaceCommand Search for Posts by UnitedNationsSpaceCommand Add UnitedNationsSpaceCommand to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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My hope is that the galaxy will be long and slow, and that with the turn length so long, skipping a full real day wouldn't effect play too much, and still be fun with 'nice' planets/sytems.

Could even play other galaxies simultaneously since this would be low impact.
10.03.2010 17:09 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
xmer Player-Rank: 2
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I wonder what galaxy speed require some ppl to colonize more than one starsystem :>

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10.03.2010 17:51 xmer is offline Send an Email to xmer Search for Posts by xmer Add xmer to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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quote:
Originally posted by xmer
I wonder what galaxy speed require some ppl to colonize more than one starsystem :>

Heh no clue.

But slower games enable one to play other galaxies simultaneously with little stress about checking in.

Only 8 credits left to get this one going, unless we want some non-premium seats added.
10.03.2010 22:40 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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Thanks to Elder RAce this galaxy is now ready to run.

It is set to start on april 2nd. I can move that date either direction if needed. Just need to know what people want/think.

I know many of us are in Arcady's team galaxy. So they may want this delayed, though with the longer turn lengths is shouldn't be an issue to just check into this galaxy periodically while focusing on a normal turn length galaxy.


Any suggestions?
25.03.2010 18:50 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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Actually I wanted to start Branko's Galaxy next, since it's on the queue for a while now. I did not get any feedback from him yet, however, so I am fine with opening yours next.

I would suggest starting the ticks on Friday April 9th, since I believe it would take around 2 weeks to fill.
25.03.2010 21:35 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
Branko Player-Rank: 3 Branko is a male
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quote:
Originally posted by Erwin [CS]
Actually I wanted to start Branko's Galaxy next, since it's on the queue for a while now. I did not get any feedback from him yet, however, so I am fine with opening yours next.

I would suggest starting the ticks on Friday April 9th, since I believe it would take around 2 weeks to fill.


Sorry for the late reply, i'd like to start Pandora on April 9th.
Isnt Molasses a long turn game meant as a second galaxy? (144 minute turns).
Maybe both can start at the same time?
26.03.2010 17:39 Branko is offline Send an Email to Branko Search for Posts by Branko Add Branko to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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quote:
Originally posted by Branko
Isnt Molasses a long turn game meant as a second galaxy? (144 minute turns).


Yes.
I've already moved the start date to the 9th. I have no problem with it starting at the same time.
26.03.2010 18:33 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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quote:
Originally posted by Alarik
I've already moved the start date to the 9th. I have no problem with it starting at the same time.

Mmm, I doubt we could fill both at the same time, I would rather wait for a week or two.
26.03.2010 21:17 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Ok i can bump it back again.
01.04.2010 14:47 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
raf7 Player-Rank: 3
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I happened to notice that Molasses has:
- corruption modifier at 3.0
- density at 1:5
- colony module mult at 200
- aprox max players = 39

Does corruption have a maximum effect or will it always decrease when Empires grow?
These settings may lead to many unsettled planets.


Also, reputation modifier is at 8.0(!!).
I remember that strange effect where more planets would improve corruption when reputation is very high. Can this still happen? If so, these settings may represent quite a cocktail...

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04.04.2010 21:30 raf7 is offline Send an Email to raf7 Search for Posts by raf7 Add raf7 to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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It's meant to be interesting and very slow paced. Smile
I actually had the numbers much 'worse' at the start and toned some of it down.

The colony modifier used to be at 250.

The high rep is simply to encourage activity and engagement (within the break even bounds). Are you referring to the first Phantom Menace for that 'strange effect'? If so that may no longer be the case as it was patched at that time, you'd have to check with Erwin.
07.04.2010 01:07 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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quote:
Originally posted by raf7
Also, reputation modifier is at 8.0(!!).
I remember that strange effect where more planets would improve corruption when reputation is very high. Can this still happen? If so, these settings may represent quite a cocktail...

This is still the case. However, the "positive corruption" has been capped at 50.

I do agree that this is a bit of a borderline setting, it might be interesting for those who know how to handle those. For those that do not, this might be a bit of a disadvantage. Maybe adjust this factor to 3 or 4, so that it is not quite as extreme?

Final question, when to start this galaxy? It is probably a good idea to open it together with Phantom's Menace Galaxy, to offer slow and "fast" galaxies at the same time. This might mean that we will have trouble filling this galaxy up, so I would reserve the right to either push the starting date back, or re-shuffle this galaxy to a smaller size.
09.04.2010 09:35 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
Alarik Player-Rank: 2 Alarik is a male
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Thread Starter Thread Started by Alarik
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I could adjust the rating down. As for the push or shuffle, i'd prefer the push.
09.04.2010 15:48 Alarik is offline Send an Email to Alarik Search for Posts by Alarik Add Alarik to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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As soon as you made your adjustments, let me know. We will open it then and go with a starting-date of April 16th. We decide at that point if we need to push the date further back.
09.04.2010 16:18 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
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I actually find the idea of a slow paced Galaxy to be very good, Alarik. A nice long game period with strategy over stress sounds like fun to me.

quote:
Originally posted by Alarik
I could adjust the rating down. As for the push or shuffle, i'd prefer the push.


39 ranked players with 5:1 density is big, even for "normal" galaxies...

And Erwin, is your plan is to open Molasses and Pantom's simultaneously?
How about SpringTG? I ask this because Holiste did set its starting date also to the 16th, and there seems to be a good amount of players waiting for it...

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09.04.2010 16:31 raf7 is offline Send an Email to raf7 Search for Posts by raf7 Add raf7 to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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Opening 3 galaxies simultaneously sounds like overkill to me. We open these two first (if the owners agree), and see how it goes.
09.04.2010 17:07 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
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