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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
Time Zones Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

20:00 is 2:00 pm in upstate New York. What time would that be where Erwin lives ?
06.03.2019 15:34 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
NickVanran Player-Rank: 3 NickVanran is a male
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RE: Time Zones Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

add 7

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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: Time Zones Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

9 pm ?
08.03.2019 03:55 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
NickVanran Player-Rank: 3 NickVanran is a male
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RE: Time Zones Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

20:00 is 8:pm
22:00 is 10:pm
and 24:00 is midnight

From CST Erwin is +7 hours, if 9:pm there then we subtract 7 hours for our time.

GMT is -6 hours from CST time. Most people use GMT time. That would be -5 hours for EST time.

Nick

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08.03.2019 14:44 NickVanran is offline Send an Email to NickVanran Search for Posts by NickVanran Add NickVanran to your Buddy List AIM Screen Name of NickVanran: NickVanran YIM Account Name of NickVanran: Startraderus
War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: Time Zones Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yea I think it's -6 hours. If 20:00 is 8:00 pm there, it is 2:00 pm here (upstate New York).
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Sygor Player-Rank: 4
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RE: Time Zones Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by War_Cross
Yea I think it's -6 hours. If 20:00 is 8:00 pm there, it is 2:00 pm here (upstate New York).


Or you could use the internet, and Google or Bing and search for "What time CET"

What time is it in Central Europe

This post has been edited 1 time(s), it was last edited by Sygor: 09.03.2019 16:13.

09.03.2019 15:13 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
battles Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have a 3 part question that probably only Erwin can answer.
Lets assume that all ships and weapons are heavy fire power. Lets also assume that weapons fire randomly at different ships. If ship points effect how many times they are targeted ...

1 ... If 2 ships in a fleet have different hit points (units) , say one ship has 20,000 hit points and the other has 5,000 ... is the chances of the ship with more units get hit 4 times as often as the ship with less hit points on average ?

2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

3 ... is everything just random ?
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NickVanran Player-Rank: 3 NickVanran is a male
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RE: battles Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think that question was answered a few years ago by RAF7 in a tread under Game Mechanics, try looking it up there.

Nick

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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: battles Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have a 3 part question that probably only Erwin can answer.
Lets assume that all ships and weapons are heavy fire power. Lets also assume that weapons fire randomly at different ships. If ship points effect how many times they are targeted ...

1 ... If 2 ships in a fleet have different hit points (units) , say one ship has 20,000 hit points and the other has 5,000 ... is the chances of the ship with more units get hit 4 times as often as the ship with less hit points on average ?

2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

3 ... is everything just random ?
09.05.2019 12:57 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Sygor Player-Rank: 4
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RE: battles Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by War_Cross
I have a 3 part question that probably only Erwin can answer.
Lets assume that all ships and weapons are heavy fire power. Lets also assume that weapons fire randomly at different ships. If ship points effect how many times they are targeted ...

1 ... If 2 ships in a fleet have different hit points (units) , say one ship has 20,000 hit points and the other has 5,000 ... is the chances of the ship with more units get hit 4 times as often as the ship with less hit points on average ?

2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

3 ... is everything just random ?



1 ... If 2 ships in a fleet have different hit points (units) , say one ship has 20,000 hit points and the other has 5,000 ... is the chances of the ship with more units get hit 4 times as often as the ship with less hit points on average ?

Depends how you look at it. The ship with more Hit points will survive longer, so reason says it will be attacked more often.

2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

Yes and no. A heavy weapon will fire at a heavy ship, a light weapon at a light ship. Also consider the attacking ship has no idea what the status is of a ship, so it just knows it is an enemy ship and must be destroyed.

2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

the attacking ship has no idea what the status is of a ship, so it just knows it is an enemy ship and must be destroyed.

From the Wiki
The code checks how many ships are present on the other side, and computes a ratio of how much of the total combined firepower is directed towards each target ship. This happens in such a way that the combined ratio of the firepower totals 100% (of course). This ensures that some ships have a high ratio of the combined firepower targeted at them, and other ships only receive very little or no damage.
09.05.2019 23:03 Sygor is offline Send an Email to Sygor Search for Posts by Sygor Add Sygor to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: battles Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The wiki answer is flawed and inconclusive and does not answer the questions I asked. Also your answers are wrong and not answering the questions I asked. Thanks for the reply anyway. Wink
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Sygor Player-Rank: 4
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RE: battles Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by War_Cross
The wiki answer is flawed and inconclusive and does not answer the questions I asked. Also your answers are wrong and not answering the questions I asked. Thanks for the reply anyway. Wink


Wow! that was really rude. Last time I try to any questions you may have.
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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
Battle/Unit size Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have a 3 part question that probably only Erwin can answer.
Lets assume that all ships and weapons are heavy fire power. Lets also assume that weapons fire randomly at different ships. If ship points effect how many times they are targeted ...

1 ... If 2 ships in a fleet have different hit points (units) , say one ship has 20,000 hit points and the other has 5,000 ... is the chances of the ship with more units get hit 4 times as often as the ship with less hit points on average ?

2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

3 ... is everything just random ?
10.05.2019 03:50 War_Cross is offline Send an Email to War_Cross Search for Posts by War_Cross Add War_Cross to your Buddy List
Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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Sygor already pointed at the places in the Wiki that best answers your questions.

Multiple ships battle
Battle mechanics

The key is that at the beginning of combat the distribution of firepower is randomly distributed.

Ship 1 receives 2% firepower
Ship 2 receives 5% firepower
Ship 3 receives 0% firepower
etc
Total 100% firepower

So that part is set when the first sub-iteration (of 100) starts.
At the end of the sub-iteration if one or more ships were destroyed, the distribution of firepower is recalculated. If no ships were destroyed, the distribution remains the same for the next sub-iteration.

quote:
1 ... If 2 ships in a fleet have different hit points (units) , say one ship has 20,000 hit points and the other has 5,000 ... is the chances of the ship with more units get hit 4 times as often as the ship with less hit points on average ?

No, since the random distribution does not take hitpoints into account.
quote:
2 ... Does the attacking weapons also take ship hit points into account during the 100-mini-tics ?

See 1
quote:
3 ... is everything just random ?

The distribution of firepower is. However, there is a code that defines if the is less firepower than hitpoints present, then a certain percentage of ships will not be aimed at at all. This ensures that a small attacking fleet will concentrate on only a few ships to shoot at, so that the chance increases that they will take at least one ship down.
10.05.2019 09:05 Erwin [CS] is offline Search for Posts by Erwin [CS] Add Erwin [CS] to your Buddy List
War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
Thank you Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thank you very much for answering this question. The clarification that ships with more hit points do not enter into the calculation is not what I was told in the past.

I guess I'll stop building some ships in the fleet with all shields for the sole purpose of drawing fire away from other ships. Smile Another words, having the same amount of hit points on all ships in the fleet gives you a better chance of having all ships survive a battle. Thanks again. This will help my game.
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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
RE: Thank you Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

However when you said this ...

The distribution of firepower is. However, there is a code that defines if the is less firepower than hitpoints present, then a certain percentage of ships will not be aimed at at all. This ensures that a small attacking fleet will concentrate on only a few ships to shoot at, so that the chance increases that they will take at least one ship down.

I was thinking that this is the case all the time. because if you have more fire power then the target fleet has hit points, then the fleet is wiped out completely. Another words, the code is in effect at all times unless the attacker has more fire power then the target fleet has hit points.

This is a very good code to have, it reflects reality and common sense.

This post has been edited 2 time(s), it was last edited by War_Cross: 17.05.2019 00:16.

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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
Admiral retreat Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Question: Your fleet is on one of your planets that has a shipyard and is being attacked by an enemy fleet. Your admiral has orders to send individual ships to the nearest planet with a shipyard if x % damage is lower then x. Will those damaged ships just stay there, or move to the nearest planet with a ship yard.
I only ask because if they stay, they will die instead of escaping, like they would during a fleet to fleet battle. Kind sucks.

This post has been edited 1 time(s), it was last edited by War_Cross: 21.05.2019 00:32.

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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
wormholes Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The wiki doesn't seem to tell how many planets I need to build 6 wormholes. Does anyone know ?
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Erwin [CS] Player-Rank: 2 Erwin [CS] is a male
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From the Wiki
quote:
An empire can only build one wormhole per every 10 planets it controls. However, an empire with only 1 planet can create the first wormhole already, with 10 planets you can create 2 wormholes, and with 20 you can create 3 wormholes.
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War_Cross Player-Rank: 3 War_Cross is a male
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Thread Starter Thread Started by War_Cross
makes sense Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yea ... that makes sense. At 45 planets I could only build 5.
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