For those of us who have a hectic schedule in real-life (RL), it's sometimes good to know that you can fall back on a turn-based game like Cosmic Supremacy for that dose of escapism we all need. But what if Cosmic Supremacy itself causes our hectic schedule to be even more hectic, with sleep and eat getting in the way of our quest for supremacy in the cosmos?
Well, that's what the RL series is all about. Now in it's fifth edition (or thereabouts), the latest instalment starts this weekend, kicking off with 3-hour ticks to begin with, and slowing to just 6 ticks/day after turn 240 - so you can still have a social life. The galaxy is scheduled to run until mid-May, where a scheduled galactic supernova will freeze all activity in the galaxy and distribute fame to its participants.
Galaxy settings are fairly standard, though the range of planet stats are expected to be wide and varied. There will be approximately 588 planets up for grabs, cramped into 7x3x7 sectors of 160 units size each, so expect less travelling time between systems, which would otherwise feel like eternity on RL settings. Also, score break-even is set at 40, so you'll need to sharpen your diplomacy skills and forge alliances, or risk being attacked by larger foes.
So are you up to the task? The Galaxy of RL People 5 awaits you, coming this 28 February.
The Breed Fast or Die GalaxyPosted on 19.02.2014
The gods of this peaceful galaxy were totally disgusted with the boring existence of all of the mortal races, so they decided to make a few little changes and generate some excitement.
Being gods, however, their idea of a "few little changes", however, had a major impact on the inhabitants of the galaxy..............A Major NEGATIVE Impact.
The night it all happened, each existing race went to bed knowing that life was good. All of their wealthy, fully populated, comfortable planets were great places to live. All of their scientific researchers had assured themselves that there was nothing left to discover. The last of their wars had ended eons ago.
The next morning, however, all of that complacency abruptly ended as the remaining survivors of each race woke up and discovered that virtually every aspect of their civilization that they had accepted as fact was now different.............REALLY different.
Most of their population had disappeared.
All of the existing planets in their home system, except just one, was barren.
All of their scientific research was gone. All that remained was a single chart showing them what was possible to discover, once they trained some scientists and funded their extremely expensive research efforts. They were also shocked to discover that all of their former civilization trait modification technology was not even on the chart.
All of their space ships were gone and the other stars they could see were a long, long way away.
All of their wealth was gone........except for a single 20 credit gold piece that fell from the sky at the leaders feet.
And if all of this were not enough of a shock, they could all hear a message from the galactic gods that informed them of three unpleasant facts:
1) Every race in the galaxy was now in the same position.
2) Every race had exactly 700 cycles to explore, then expand, then exploit and then attempt to exterminate all other races.
3) At the end of 700 cycles the winning race would be given all of the galaxy as all other races would be totally destroyed by the gods.
So, the only question that remains, is....."Can you breed fast enough to prevail, or are you going to be slaughtered by those who can"?
Mix-It-Up galaxyPosted on 04.02.2014
Have you ever wondered what you would be able to do if you could fit that last 10 space in your ship's design with a heavy firepower weapon? Or a magneto shield? Or perhaps a Large Pilot Cabin that could actually prove to be useful?
The Mix-It-Up galaxy tries to do just that - and much more. The lower tech shields have been given a huge boost, but empires who want to use these new tools will need to consider the demanding resource costs of using such ship modules in this particular galaxy. As such, players will need to build a solid economy and establish wise trade relations if they are to sustain a fleet of heavily shielded ships.
Not only that, with the scaling down of the size of quantum drives and plasma bombs, a greater variety of designs for early-midgame ships are further available, allowing empires greater flexibility in customizing their fleet to meet situational needs.
Even more interestingly, players who would like to build sizeable light hull fleets, particularly cloaked ships, will need to first establish a stable supply of radioactives, or risk having a heavy reliance on radioactives serve as the Achilles heel of their empire. Similarly, empires who are unable to secure deuterium will find themselves at a disadvantage when warding off hostile light ship fleets.
Along with other changes, including the tweaking of planetary defense strength and converting beam and proton lasers solely into light firepower weapons, the Mix-It-Up galaxy attempts to showcase the new possibilities offered by the XP galaxies. The galaxy is scheduled to run from Feb 6 to the second week of March on 1 hour turns, and is hopefully a prelude to many other new interesting settings in the future.
Note: The changes to the game parameters will only be applicable in the XP galaxy, and will not affect other ongoing regular galaxies. XP galaxies provide no fame, but by winning or putting in a decent performance, you stand the chance to be the coordinator for deciding the next round of settings.
End of CS Cup Round 2Posted on 27.01.2014
Both teams came into the game by winning handsomely in the first round. But one of the perfect records had to give, and Them as Gonna Win ultimately proved to be too experienced in team combat to sniff out the Secret Revolution Agency's challenge, with Cdr. Death McKillhurt's earlier valiant effort unable to contain the might of Minnesotans4GlobalWarming's aggressive expansion behind Slayer's defensive cover. So after dealing heavy losses to SRA fleets at the death, TGW come away with the three points to top the tournament league.
Elsewhere, The Usual Suspects currently hold a commanding lead in their restarted match over the Mathematically Talented Sergeants after landing a crushing blow of their own on MTS fleets at turn 153 (Full story here). The result places them a point behind Them as Gonna Win, setting up a juicy top-of-the-table clash between the Suspects and Gonna Win going into Round 3 of the CS Cup.
Meanwhile, the People's Resistance Party picks up their first points of the tournament as an attack-minded approach and the use of high tech heavy fleets put the Teenage Mutant Goliaths on the backfoot for most of the match. Despite taking several systems in a retaliative attack on PRP shipyards, TMG could not make up for lost ground, and ended up empty handed as they lost all 3 of their main fleets in the last 10 turns.
TMG play SRA next in what could be a fight for 3rd spot, while PRP take on MTS, with PRP still in with a chance to sneak into 3rd spot if other results go their way. The third round is set to begin on Feb 6th, with team forums up on Feb 3rd.
If you are currently not participating in the cup but would like to be involved, there are a few openings for you to fill in for some players who need to drop out due to RL constraints. Kindly express interest to participate here
The-What-Is-Out-There-GalaxyPosted on 03.01.2014
The universe gods were really bored so they decided to have a little fun and create a brand new galaxy.
A empty galaxy that, due to the constraints that have been imposed on it, promised all sorts of excitement for their jaded minds.
Each god picked one aggressive race from an existing galaxy and transported just three of the citizens of that race to an undeveloped planet in the new galaxy.
While those three citizens were permitted to remember that all of the technology they formally enjoyed existed, they lost all knowledge of how to implement it.
They were also given the knowledge that there were other very unfriendly races from other galaxies randomly scattered throughout their new galactic home....races that wanted to enslave them.
The gods final instruction to the three members of each race was a simple one.
Breed, Learn, Explore, and then Exploit and Conquer the other races.......or DIE.
We have no money, no ships, no science and only three members of each race......but the good news is that we have endless supplies of Viagra, so let the breeding begin.
The GODS are WATCHING...
End of CS Cup Round 1Posted on 26.12.2013
Twas a turn before the end of the first round of the 2013 CS Cup, and the Teenage Mutant Goliaths had to try something drastic to narrow the lead long held by their opponents - The Usual Suspects. So TMG Grinder rammed his fleet into the opponent's on Christmas Day, and with scores of ships lost on both sides, the first round of the 2013 CS Cup came to a dramatic end. But it wasn't enough as TMG ran out of time to take the lead, with the loss of their first fleet taking its toll on the scores. So, the round ended with 2 league points to TUS and 1 to TMG - as is fair for both sides' showing.
Each of them will come up next against MTS and PRP respectively - two teams who will have a desire to bounce back from heavy first round defeats. While PRP struggled with problems of inactivity on the part of some of their players, with Earth 747 putting up a decent fight mostly on his own, MTS were overwhelmed by a TGW team looking to send a signal to the rest of the tournament and establishing themselves as early favorites to win bragging rights in the cup. There won't be a better prize than that.
As the luck of the draw would have it, TGW and SRA, both comfortable first round winners, come up head-to-head against one another in round 2, meaning at least one perfect record in the league will be broken at the end of the round. With things starting to heat up in the CS Cup, stay tuned as round 2 begins on 6 January 2014 20:00 CET.
For players involved in the cup galaxies, please note that the start date has been pushed back to 6 January for all to have the chance to - as one of our community members put it - "digest your New Year's dinner". Team forums will be up on 3 January. Passwords have been sent to your PM box.
Happy holidays to all, and to all a happy new year.
CS Cup teamsPosted on 24.11.2013
Just like the man in the picture, some players, well at least the author of this text, are impatiently waiting for the teams to be formed. Please, check the suggestions in the CS Cup thread and contact those or other teamed people. Then let us know in the same thread.
Milky Shake Galaxy [2h]Posted on 14.11.2013
My dairy-based frozen confection
creates a focal point,
to which young males
of the species are drawn.
You are correct. It's
far superior to yours!
I could attempt to educate you
on the finer points of this subject,
but it would require
monetary recompense on your part.
Galaxy starts on Saturday, 16th of November at 20:00 CET. Join now!
The CS Cup (2013-2014)Posted on 05.11.2013
The second edition of the CS Cup will be launched soon. Small teams of 3-4 players will battle it out in small team galaxies, to find this season's top team of CS players. Currently exact team size and exact format are not known yet, until we have an idea of how many people will be participating. The more people join, the more interesting we can make teams and format, so sign up here.
New Team GalaxyPosted on 30.09.2013
Once again the enemy has anticipated our choice of galactic exploration. They followed us to this latest battleground with the same resources that accompanied our colonists. Their researchers must have been just as eager as ours to analyze the unique nebulae in the area, which have already proven to boost our research by several orders of magnitude. However, the more esoteric uses of this unprecedented boost will have to wait - the first order of business is war!
To achieve dominance, we must take advantage of the immense and rich planets here. Our colonies are established and more ships are ready to fly. It's a long way to the enemy lines, so coordination of our forward colonization will be essential to success.
This will be one for the books, and remember: History is written by the victor!
NOTE: Starting on Tuesday 8th October, with sign-up closing Sunday 6th.