| | Units | Space | Production Cost | Upkeep | | | | | | Description |
| Colony Module | 20 | 90 | 150 | 4 | 90 | | | | | Allows you to colonize unmanned planets. Ships equipped with a colony module become progressively more expensive!
Extra-Cost = (Number-Of-Your-Planets + Number-Of-Your-Colony-Ships - 1) x 100 |
| Troop Bay | 30 | 90 | 450 | 10 | 90 | | | | | Allows you to conquer hostile planets. Provides space for 5 extra troopers. |
| Large Pilot Cabin | 50 | 100 | 600 | 10 | 100 | | | | | Increases the ship-crew capacity by 4. By adding additional ship-crew the rank of the ship can be increased, which in return will increase the firepower of the ship during combat. |
| Cloaking Device | 20 | 30 | 2400 | 5 | | | | 90 | | Allows you to cloak a ship, which makes it harder to detect. The default cloaking factor is 60%, which means it reduces the range of the enemy scanner down to 40% of its full scan range. For example, a ship with a scan-range of 100 will only detect a cloaked ship once it is within a range of 40 units or closer. The cloaking factor can be further increased by civ-traits. Only light ship-classes may utilize a Cloaking-Device. |
| Bio Bombs | 100 | 100 | 4200 | 14 | | | 100 | | 100 | One set of bio-bombs is capable of killing 20 stationed military or citizens per bombing run. However, it also renders 5 planet-space units uninhabitable for a limited amount of time. Your empire will suffer -0.1 reputation per bomb-set dropped, and bio-bombing has a negative impact on loyalty of the conquered population of that empire. |
| Wormhole Generator | 300 | 200 | 30000 | 12 | | 80 | 100 | 100 | 1000 | Allows you to create a wormhole in mid-space. You need to create two wormholes that can then be connected and allow your ships to pass the distance between them in a single turn. For every 10 planets that your empire controls you can create 1 wormhole. You can only create one wormhole per sector, and only in those sectors in which you control at least one planet. |