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       <dc:date>2010-07-29T16:49:54+02:00</dc:date>
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        <dc:date>2010-07-18T23:12:57+02:00</dc:date>
        <dc:creator>Erwin Kloibhofer</dc:creator>
        <title>dev</title>
        <link>http://cosmicsupremacy.com/wiki/dev?rev=1279487577&amp;do=diff1279487577</link>
        <description>Item  Priority (0/5) Fix colors for tables  5 (done) Fix footer  3 (done) Set background for page info  3 (done) Add link to homepage  5 (done) 
 This is the developers (Erwin) todo list.  He has posted it do give insight on possible future alterations/updates.  This is not the proper place to post your ideas, that would be the Forums.  Also check Guide to the ToDo List. Thank-you in advance for your discretion.</description>
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        <dc:date>2010-06-30T21:25:02+02:00</dc:date>
        <dc:creator>Tobias Jønch</dc:creator>
        <title>guides</title>
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        <description>If you’re still feeling lost, or too lazy to read the rest: Here is a collection of guides other experienced players have created. These should give you a nice understanding of how everything works. 

If you feel like you can contribute, and add your own guide, please contact the Game Admins via the Support Contact Form.</description>
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        <dc:date>2010-06-21T20:07:09+02:00</dc:date>
        <dc:creator>jackjack</dc:creator>
        <title>guides:shipoverview</title>
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        <description>Array As a beginner you should ensure you use “don’t follow fleet to hostile planet” and try and avoid rules such as “hurry production” &amp; “intercept” for main fleets. Governors and admirals in many respects free up time, so the sooner you get your head round them the better. 
There are 6 Hull Types available in the game. 3 Light and 3 Heavy. Light ships main advantage is lower production cost, speed and cloak, whilst Heavy ships have superior space for weapons, shields and engines.</description>
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        <dc:date>2010-06-21T19:52:40+02:00</dc:date>
        <dc:creator>jackjack</dc:creator>
        <title>conceptart</title>
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        <description>Welcome to the graphical development page for [CS]. Concepts and fan art, 2 years in the making. 

 DarkLStrike was the main catalyst behind the Ship Designs.  
 Type  Final Icons By  Light Hull - Concepts   Shuttle       DarkLStrike   Corvette        jackjack   Frigate       Manfred  Type Final Icons By  Heavy Hull - Concepts Destroyer       DarkLStrike Cruiser        DarkLStrike  Battleship      jackjack     Fan Art  Military Concept  Weapon Icons Resource Art  Wall Paper  Awards  Array  Array…</description>
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