This guide was originally the section ‘Governor Examples’ in the manual. It was put here because the specifics of the governors are no longer accurate, yet the principles are still applicable and you may still gain important insights from these examples.
Disclaimer: This guide may not be exact. The game is under constant development and these guides, therefore, grow more and more obsolete with time. At this point, this guide can still provide you with very valuable information on the more general subjects, but examples and values given are likely to be outdated.
We hope to provide up-to-date guides as soon as possible, and don’t hesitate to visit the forum to clear up any questions you may have.
This is a good governor for starting out. As you become more familiar with the game you will probably want to customize this to suit your tastes but this governor is battle-tested and will work.
If Base Science-Output per Scientist is equal to4and if currently no production
Switch Production-Queue of this Planet to Queue Science
If Base Science-Output per Scientist is lower than4and if currently no production
Switch Production-Queue of this Planet to Queue Production
If number of Citizens is equal to 100% of Population Limit
Always
Run Governor Max Population
Always
Assign Governor Max Population to this planet
Stop processing rules
Always
Convert Citizens to Worker
Always
Convert Stationed Military to Worker
If number of Citizens is Lower than6
Convert Workers to Farmer
If number of Farmers is lower than60% of Population Count
Convert Workers to Farmers
If Base Science-Output per Scientist is equal to4and If currently no production
Convert Workers to Scientists
Make sure enough Farmers are assigned to sustain it planets population
Rules #1 and #2 assign production queues to your planets. It is up to you to set these queues up. Rule #3 is actually a group of rules. This rule will automatically switch over to a Max Population governor once it has achieved its maximum population. It also stops processing the rules so that no more of this governor is processed. Rule #4 has already been explained, it forms a homogenized population base to make the following rules perform in a predictable manner. Rule #5 does the same but for stationed military. Rule #6 makes your planet all farmers until it reaches it’s 6th citizen. This gives your planet a nice boost in the beginning. Rule #7 makes sure you have enough farmers assigned to keep your planet growing. Rule #8 makes sure your base 4 science planets are researching when they are not building. Rule #9 is your safety net to make sure your planet does not starve.
A governor for a planet that has reached maximum population will need to start concentrating on maximum production since population growth is no longer an issue.
Always
Convert Citizens to Workers
Always
Convert Stationed Military to Worker
Make sure enough farmers are assigned to sustain its planets population
If number of Citizens is equal to100% of population limit and if food-surplus is higher than0and if Population Growth Progress is higher than33%
Convert Farmers to Workers
If Base Science-Output per Scientist is equal to4and If currently no production
Convert Workers to Scientists
As you can see this is a pretty simple rule set. Rules #1 and #2 are to create a homogenized population. Rule #2 may seem strange since the planet has already reached its maximum population so there should be no more need to convert military to citizens. Adding this rule allows you to manually switch planets that are receiving population from a starter gov to this governor so that they will build their infrastructure more efficiently. Rule #3 is self-explanatory. Rule #4 maximizes production(and research) by using Controlled Starving. Rule #5 makes sure your base 4 science planets are researching when they are not building.
This is a somewhat complicated governor that will automatically build all facilities necessary for a breeder planet. It is a good demonstration of how to automatically build facilities with a governor.
Always
Convert stationed military to farmer
Always
Convert citizens to farmer
If number of farmers is higher than2
Convert farmers to military
If food-output is higher than13and if number of light turrets is higher than0
make sure enough farmers are assigned to sustain its planets population
stop processing rules
if food-output is higher than13and if number of light turrets is lower than1 and if currently no production
build light turret
Always
convert stationed military to worker
Always
convert citizens to worker
If number of citizens is higher than7
draft stationed military from citizens to fully man any-ship design in orbit
If number of farms is lower than2and if currently no production
build farm
If production-output per worker is lower than4and if currently no production
build factory
If number of farms is lower than4and if currently no production
build farm
If production-output per worker is lower than5and currently no production
build factory
If number of farms is lower than6and if currently no production
build farm
Make sure enough farmers are assigned to sustain its planets population
Note: Rule #4 is a group of rules. You can find more details on the Governors Page of the manual. Grouping is specifically covered here.