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Volume I: The Basics

Part II: The Governor

Galaxy Environment

In Advanced Galaxies you can customize the galaxy to have very large, highly productive planets (they’re ‘juicy’). If, additionally, there’s not a whole lot of them around (like 4 planets per system), your empire is more vulnerable to losing key planets than it usually is (since a single planet will represent a larger portion of your total might). This makes the versatility of your planets very important in this kind of environment. By versatility I mean to which degree your planets can quickly switch from efficiently producing one thing to the other. Like I’ve mentioned, I already use my miner planets for both mining and banking, but with planets that large it becomes increasingly feasible to de-specialize your planets (and therefore governors).

Reversely, I imagine that in a galaxy environment with many small planets, the specialization of them become more important than usual.

In the galaxies Premium 1, Skinny’s and Somewhere, I changed the breeder concept slightly. Instead of breeding all my military on some planets and building all my ships on other planets, I took away perhaps half of the planets I’d normally use for breeding and turned them into ship builders. I then build fewer factories and more farms on the builder planets (than I normally would have). Roughly a dozen of each. Since I focussed nearly exclusively on the light ship classes, I didn’t need all that many factories in order to build a ship in about a turn. Coupled with a governor rule to build ships only when stationed military is above 50 (for example), some planets would be growing troopers while others would be building a ship.

I used the breeder planets to fill up my troop ships. I’d only fill them sufficiently when first build, then have an admiral retreat them to one of the breeder planets where it mans them fully.

By doing it like this, my empires were much better equipped to shrug off the loss of certain planets, and I had very little trouble with getting my men on-board my ships. I think it worked surprisingly well all in all. The increased robustness was a real boon on several occasions.

In general, I’d advice advanced members to study the custom galaxy settings carefully, and ponder what these altered setting will do to your governors and their structure.

 
guides\nongolfguide\galaxyenvironment.txt · Last modified: 2012/02/26 22:17 by erwin-cs
 
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