The admiral is a set of rules that can be applied to one or more ships or fleets. Essentially you put several ships under the control of an Admiral. The Admiral will then perform the given tasks with its group of ships.
There are four different types of Admirals available to you:
The Transport Admiral takes care of transporting population (Stationed Military) from one planet to another.
The Scout Admiral is mainly used to scout unexplored systems.
The Defense Admiral will defend specific planets/systems according to specific rules, using ships/fleets that are assigned to it.
The Assault Admiral will attack specific targets according to specific rules, using ships/fleets that are assigned to it.
You can create an admiral with a specific set of rules. Every tick the defined set of rules are executed on the ship(s) and fleet(s) that have this Admiral assigned. You can assign the same admiral to other ships and fleets as well. When you modify the set of rules of the admiral, the changes apply to all ships/fleets that the admiral is assigned to. You can create an unlimited number of admirals.
Please note: If a ship/fleet is assigned an admiral, and you manually change the orders of the ship/fleet (for example a “Move to” command or “Attack” command), the admiral is temporarily disabled for that specific ship/fleet. Once the ship/fleet completes the command and is at holding position, the admiral will take over control of the ship again.
Please read the chapter Admiral Rules for a complete overview of all Admiral Rules.
You can create a new admiral by right-clicking into the Admiral column of the Ships Screen. Select Admiral from the context menu.
Alternatively a simple double-click into the Admiral column will popup the Admiral window as well.
The Admiral dialog window looks like this:
The Admiral Name is initially empty and needs to be filled in. Every admiral needs to be given a unique name. The Admiral Name box at the same time is a list box, that lists all other admirals that have been created. Use the drop-down list to switch between the various admirals.
You also need to select the type of admiral. Remember, there are four different types of admirals. You can only select the type when you create a new admiral, but not when you modify an existing one.
Below that you find the box that lists the defined rules. This box is initially empty as well. To add a new rule right-click into the box and select one of the rules from the context-menu.
Once you added a rule it most likely requires you to specify additional information. This is indicated by the link style text in the rule. Click on it and fill in the required information. You are only able to successfully close the admiral dialog if you filled in all required information.
You can activate/deactivate a specific rule by clicking on the tick box at the beginning of each rule. You can delete rules either by using the context menu, or by pressing the Delete key while one or more rules are selected.
You can modify an existing admiral at any time. Simply double-click on the admiral in the Ships Screen. Please note that if you modify an admiral that is assigned to other ships or fleets as well, those changes apply to all ships and fleets that the admiral is assigned to.
In order to assign an existing admiral to other ships and fleets, it needs to be given a unique name. In the Ships Screen right-click on a ship/fleet and from the sub-menu “Assign Admiral” select the admiral that you wish to assign.
Of course you can select more than one ship/fleet up front and assign one admiral to several ships/fleets with a single click.
Some rules require you to specify planets, ships or any other space objects. For instance the Transport Admiral needs to know from which planet(s) to transport people to which destination planet(s).
To do so click on the link once, it will start to flash and display text like Pick one or more of your Planets with a double-click. You can now double-click either on a planet in the Galaxy Map, or in any of the lists (for instance the Planets Screen). You can select as many planets as you want. You stop this process by pressing the ESC key, or by clicking anywhere inside the Admiral dialog window.
The list of planets that you selected so far are displayed in a drop-down list. You can delete any of the entries in there by selecting them and pressing the Delete key. You can change the order of them by dragging one or more entries to the desired position.
You can also ALT double-click to center the camera on a specific entry.
There are a few rules that allow you to specify an arbitrary point in space. For instance the rally-point rule allows you to gather your ships at any given point in space.
An arbitrary point in space is defined relative to a reference-point, usually a planet or sun, and specifying the horizontal and vertical angle as well as the distance from that reference point.
Start by double-clicking a planet or sun that should act as the reference point. After that a yellow disc is displayed, with the reference point in its center. A dashed line indicates the horizontal angle. The red cross at the end of that line, indicates the actual position. Use the left mouse-button to modify the horizontal angle. To modify the vertical angle hold down the SHIFT key additionally. The distance from the reference point can be modified with the mouse-wheel, while holding the SHIFT key.
You can point right in the direction to another planet or sun relative from your reference point, by simply clicking on that object.
manual\admirals.txt · Last modified: 2012/02/26 22:17 by nongolf
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