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Game Mechanics Links

Empire Wide Planetary Defense (aka Hyperspace Energy Grid)

This is the idea behind it: You build a couple of so-called “Hyperspace-Energy Transmitters” on planets of yours that are relatively safe from attack. Those are used to generate “Hyperspace-Energy” and transmit it to distant planets. The energy is send to planets that are threatened to be attacked by your enemies. Build a “Hyperspace-Energy Receiver” on those planets, which will use the received energy to boost the Planetary-Defense that is existing on that planet.

Please Note: The Hyperspace facilities are only available in Advanced Galaxies.

You establish a “network” of Hyperspace-Energy, a energy-grid if you will, with some planets that act as generators, and others as receivers. One receiver can “hook-up” to more than one transmitter/plant. You can manually define which transmitters you want to link-up with - however, a Hyperspace Receiver needs to hook up to always at least one Transmitter. You can’t switch it off entirely. You can sell the Receiver off course (and by that cut the energy link), but then you would have to build it up again once you need it.

If more than one Receiver hooks up to one Transmitter, the energy received is undiminished. However, the farther away a Receiver is located from a Transmitter, the less energy will actually arrive at the Receiver.

You can build more than one Transmitter (aka “power-plant”) on a planet. The more you build, the more energy will be produced. However, the production-cost of the Transmitter rises with the number of Transmitters built empire-wide!

In addition there is a technology branch that defines the level of the Hyperspace-Energy, similar to the technology level of your Planetary Defense. The further you research that technology, the more energy is produced by your existing “Hyperspace Transmitters”.

Hyperspace Energy details

How is the induced boost by Hyperspace-Energy calculated? The boost is a percentage value that affects Firepower and Shield strength. The more Energy you receive, the higher the boost. However, the more PD units, the more energy you need to create a boost.

Boost = Energy-Received * 100 / PD-Units

Or in other words, if you receive 1000 TW of Hyperspace-Energy, and you have built up a planetary defense with 1000 PD-units, then your PD receives a 100% boost in firepower and shield-strength.

The overall strength of PD highly depends on which PD tech level you have researched, but the Hyperspace boost depends entirely on the amount of HS energy received versus the amount of PD units present on this planet.

Finally, the Energy-Grid Scan allows you to scan the energy-grid of an empire. It will tell you on which planets Transmitters are located, how much energy they produce, and to which planets they transmit their energy to.

Usage of Hyperspace Energy

Empire-wide planetary defense is a tool to temporarily strengthen the PD of individual (threatened) planets. If you got a planet with a relative poor PD (say 1 Light Turret, 1 Heavy Turret, 1 Shield Generator), you got the choice if you want to build several more PD facilities, or build one HS Receiver that will have the overall same effect. So you can react quicker to incoming threats, and save some planetary space at the same time.

Once the HS Receiver is built, it is up to the player to build even more PD facilities on that planet. And while that is still overall beneficial, the positive effect of HS energy is deminished more and more, the more PD facilities are present.

Empire-wide planetary defense adds an additional layer of strategy. As the defender you should have to pick your “power plant” planets wisely, where to build them and how much planetary space you want to invest into creating HS energy. Building your HS transmitters not too far away from the planets that are to be protected is an important aspect.

For the attacker it means he has to find out which planets are especially well protected by HS energy, avoid those at first, scan for the actual “power-plant planets” within the empire, and attack those first, or with a secondary fleet. The power-plant planets themselves can not be protected with HS energy, that’s why they are usually easier targets. Because of the decay, the power-plant planets can not be located too far away from the planet that you want to conquer - so you don’t have to travel to the other side of the galaxy in the worst case.

manual\hyperspace-energy-grid.txt · Last modified: 2016/12/23 22:01 by uncountednose
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