Allows ships to be built and repaired on this planet. Only one is required per planet.
Military Camp
14
1500
12
Increases the maximum Military Recruitment Rate by 20%. Stationed Military can be trained up to Rank 4. Decreases the time it takes to gain a rank by -50%
Military Academy
34
9000
28
Stationed Military can be trained up to Rank 6. Decreases the time it takes to gain a rank by another -50%. Only one per planet is required.
Central Defense Agency
26
6000
30
Allows scans to be built on this planet. Only one is required per planet.
Propaganda Office
9
1200
12
Increases the loyalty of 10 citizens by +10%
Bunker
5
700
10
Offers protection for 4 Stationed Military, and increases their defense strength by +100%. Also provides extra protection during bombing raids.
Planetary Fortress
8
1200
15
Offers protection for 8 Stationed Military, and increases their defense strength by +200%. Also provides extra protection during bombing raids.
Hyperspace Transmitter
9
2500
20
Generates 2000 TW of Hyperspace-Energy and transmits it to Hyperspace Receivers on distant planets. Hyperspace Transmitters progressively get more expensive the more are built empire-wide.
Hyperspace Receiver
16
8000
50
Receives Hyperspace-Energy from Hyperspace Transmitters on distant planets, and uses that energy to boost the planetary-defense strength on this planet. Requires just one per planet
Command Center
10
1500
13
Coordinate friendly ships in orbit of your planet with a Command Center, increasing the ships’ effectiveness when defending the planet. All your ships in orbit (plus those of your allies) will receive a +30% firepower bonus during battle.
manual\planetary-modules.txt · Last modified: 2009/05/17 20:14 by nongolf