Allows ships to be built and repaired on this planet. Only one is required per planet.
Increases the maximum Military Recruitment Rate by 20%. Stationed Military can be trained up to Rank 4. Decreases the time it takes to gain a rank by -50%
Stationed Military can be trained up to Rank 6. Decreases the time it takes to gain a rank by another -50%. Only one per planet is required.
Central Defense Agency
Allows scans to be built on this planet. Only one is required per planet.
Increases the loyalty of 10 citizens by +10%
Offers protection for 4 Stationed Military, and increases their defense strength by +100%. Also provides extra protection during bombing raids.
Offers protection for 8 Stationed Military, and increases their defense strength by +200%. Also provides extra protection during bombing raids.
Generates 2000 TW of Hyperspace-Energy and transmits it to Hyperspace Receivers on distant planets. Hyperspace Transmitters progressively get more expensive the more are built empire-wide.
Receives Hyperspace-Energy from Hyperspace Transmitters on distant planets, and uses that energy to boost the planetary-defense strength on this planet. Requires just one per planet
Coordinate friendly ships in orbit of your planet with a Command Center, increasing the ships’ effectiveness when defending the planet. All your ships in orbit (plus those of your allies) will receive a +30% firepower bonus during battle.
manual\planetary-modules.txt · Last modified: 2012/02/26 22:17 by uncountednose
0.355 planets were colonized to make this page.
Powered by DocuWiki, Theme by SHRIKEE