From the Diplomacy Screen when you select the “Propose New Treaty” option from the context menu a propose treaty sub-window will be opened. This window is split into two sides, with the left half listing the things that you demand, and the right half listing the things that you offer.
By right-clicking anywhere inside that box a context menu pops up, offering you to propose various treaties.
Declare War: You declare war to a player, which allows you to order your ships to attack that players ships/planets. Please note that you might suffer a severe reputation penalty if you do have a binding diplomatic treaty with that player. If that is the case a warning window will pop up notifying you about the exact number of reputation points that you would lose. You can still choose not to declare war at this point. Also note that all other treaties between the two players are immediately canceled.
Cease-Fire: Only available when you are at war. Puts you in a “peace-like” stance, and prevents any hostile actions between the two players. However after the binding has expired the players can declare war again, without suffering a reputation hit! (The “significant battle” flag is not cleared by a cease-fire treaty). Binding for 20 turns.
Peace Treaty: Places you in a peaceful stance with the other player. Binding for 50 turns.
Military Alliance: Allies you with this player. Binding for 100 turns. Being allied means the following:
Allows you to use their shipyards to repair your ships and vice-versa.
Allows you to share wormholes with your allies, and automatically gives you the right to use existing wormhole connections of your ally.
Your ships will automatically help defend an ally if his ships or planet comes under attack. So for instance if you park your ships in orbit of your allies planet, and that planet is attacked, your ships will automatically defend that planet.
If you order your ships to follow your allies ships, your ships will automatically join a battle in which your ally ordered to attack a common enemy of yours.
Your ships will not join in a battle of your ally, if you happen to have a peaceful diplomatic stance or treaty (that is “cease-fire”, “peace” or “military-alliance”) with a participant of the battle. So for instance, if your ally decides to attack a player that you signed a peace treaty with, your ships will not join in the battle, but just stand by.
Share Line-Of-Sight: Allows you to to see all ships and planets of your ally for as long as this treaty exists. Basically your scanner-range is extended by the scanner-range of that of your ally. You can see all ship-movement inside the scanner-range of your ally. This treaty can be canceled after its binding has expired. Only available to allies.
Share Battle-Reports: Battle-Reports (and planets conquered/lost reports) will be sent to your ally for as long as this treaty exists. This treaty can be canceled after its binding has expired. Only available to allies.
Share Galaxy-Map: You share your knowledge of the explored galaxy with your treaty partner. The information is actually shared only once, at the moment the treaty is accepted. The binding can actually be ignored.
You can make these agreements part of a overall diplomatic agreement, but then the binding of that treaty might be longer. You can choose to make these part of a separate treaty, because then its binding is only 20 turns, and canceling it after its expiration will not affect the diplomatic stance either.
This allows you to set a custom binding for this treaty. For instance if you offer “credits per turn”, you can define how many turns you want this treaty to last. You can also extend peace- and military-alliance treaties beyond their usual duration. However, you can not set a shorter treaty length than the diplomatic treaty allows.
manual\propose-treaty.txt · Last modified: 2012/02/26 22:17 by nongolf
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