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Stat Tables Links

Ship Components

Engines

Units Space Production Cost Upkeep Thrust
Nuclear Drive 5 10 120 1 270 4 6
Fusion Drive 10 20 450 2 820 5 15
Quantum Drive 40 80 2400 8 4450 40 40
Gravity Drive 70 120 4500 12 9200 30 90
Anti-Matter Drive 20 30 1300 3 3200 5 25 10
Dark-Matter Drive 50 60 3000 7 9000 50 10
Singularity Drive 280 280 16000 35 60000 100 180

Weapons

Light Weapons

Units Space Production Cost Upkeep Firepower
Mass Driver 12 20 300 2 35 10 0 20
Pulse Laser 6 10 180 1 30 0 0 4 6
Beam Laser 48 80 1900 10 285 50 0 30 50
Proton Laser 30 50 1500 7 240 50 0 10 40

Heavy Weapons

Units Space Production Cost Upkeep Firepower
Photon Cannon 24 30 600 4 20 50 0 30
Ion-Pulse Cannon 96 120 3250 18 125 350 0 40 80
Proton Torpedo 64 80 2650 13 0 435 0 20 60
Anti-Matter Torpedo 32 40 1350 6 0 260 0 10 30
Particle Cannon 160 200 8700 39 500 1550 0 140 60
Wormhole Infiltrator 48 60 3000 13 0 850 0 30 30

Bombs

Units Space Production Cost Upkeep Firepower
Fusion Bomb 50 50 750 4 0 0 500 10 40
Plasma Bomb 200 200 2700 20 0 0 2700 40 160
Anti-Matter Bomb 80 80 1350 10 0 0 1350 60 20
Dark-Matter Bomb 120 120 2700 18 0 0 2700 90 30
Planet Buster 250 250 7500 43 0 0 7500 50 200

Chassis

Units Production Cost Upkeep Space Crew Size Class
Shuttle 20 225 2 120 1-2 Light 60
Corvette 80 600 4 210 1-3 Light 105
Frigate 180 1950 12 400 1-4 Light 200
Destroyer 400 5700 20 650 3-7 Heavy 200 125
Cruiser 900 10800 45 1050 4-10 Heavy 275 250
Battleship 1800 27000 100 1500 5-14 Heavy 300 450

Modules

Units Space Production Cost Upkeep Description
Colony Module 20 90 150 4 90 Allows you to colonize unmanned planets. Ships equipped with a colony module become progressively more expensive!
Extra-Cost = (Number-Of-Your-Planets + Number-Of-Your-Colony-Ships - 1) x 100
Troop Bay 30 90 450 10 90 Allows you to conquer hostile planets. Provides space for 5 extra troopers.
Large Pilot Cabin 50 100 600 10 100 Increases the ship-crew capacity by 4. By adding additional ship-crew the rank of the ship can be increased, which in return will increase the firepower of the ship during combat.
Cloaking Device 20 30 2400 5 90 Allows you to cloak a ship, which makes it harder to detect. The default cloaking factor is 60%, which means it reduces the range of the enemy scanner down to 40% of its full scan range. For example, a ship with a scan-range of 100 will only detect a cloaked ship once it is within a range of 40 units or closer. The cloaking factor can be further increased by civ-traits. Only light ship-classes may utilize a Cloaking-Device.
Bio Bombs 100 100 4200 14 100 100 One set of bio-bombs is capable of killing 20 stationed military or citizens per bombing run. However, it also renders 5 planet-space units uninhabitable for a limited amount of time. Your empire will suffer -0.1 reputation per bomb-set dropped, and bio-bombing has a negative impact on loyalty of the conquered population of that empire.
Wormhole Generator 300 200 30000 12 80 100 100 1000 Allows you to create a wormhole in mid-space. You need to create two wormholes that can then be connected and allow your ships to pass the distance between them in a single turn. For every 10 planets that your empire controls you can create 1 wormhole. You can only create one wormhole per sector, and only in those sectors in which you control at least one planet.

Scanners

Units Space Production Cost Upkeep Range
Neutron Scanner 5 0 100 1 30 2
Tachyon Scanner 10 10 300 2 50 2 8
Subspace Scanner 15 20 600 5 70 20
Hyperspace Scanner 30 20 1200 10 100 10 10

Shields

Units Space Production Cost Upkeep Strength
Magneto Shield 20 20 450 2 10 20
Quantum Shield 50 30 1000 4 25 30
Anti-Grav Shield 80 40 1650 6 50 40
Gaussian Shield 350 140 7350 24 250 80 60
Warp Shield 200 80 5100 15 200 60 20
 
manual\ship-components.txt · Last modified: 2012/02/26 22:17 by erwin-cs
 
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