Allows you to colonize unmanned planets. Ships equipped with a colony module become progressively more expensive! Extra-Cost = (Number-Of-Your-Planets + Number-Of-Your-Colony-Ships - 1) x 100
Allows you to conquer hostile planets. Provides space for 5 extra troopers.
Large Pilot Cabin
Increases the ship-crew capacity by 4. By adding additional ship-crew the rank of the ship can be increased, which in return will increase the firepower of the ship during combat.
Allows you to cloak a ship, which makes it harder to detect. The default cloaking factor is 60%, which means it reduces the range of the enemy scanner down to 40% of its full scan range. For example, a ship with a scan-range of 100 will only detect a cloaked ship once it is within a range of 40 units or closer. The cloaking factor can be further increased by civ-traits. Only light ship-classes may utilize a Cloaking-Device.
One set of bio-bombs is capable of killing 20 stationed military or citizens per bombing run. However, it also renders 5 planet-space units uninhabitable for a limited amount of time. Your empire will suffer -0.1 reputation per bomb-set dropped, and bio-bombing has a negative impact on loyalty of the conquered population of that empire.
Allows you to create a wormhole in mid-space. You need to create two wormholes that can then be connected and allow your ships to pass the distance between them in a single turn. For every 10 planets that your empire controls you can create 1 wormhole. You can only create one wormhole per sector, and only in those sectors in which you control at least one planet.