On the left-hand side of the screen is a list of all the players you have made contact with. You make contact with another player by having either one of their ships or planets come within sensor range.
Right-clicking on any player will bring up a context menu with the following options:
Send Message: This will pop up a new window, which allows you to send a private message to that specific player. You can send to multiple players at once by selecting several players in the “Known Players” list, and then use “Send Message” from the context menu. Note: At any point during a conversation, the other player(s) may chose to include another player on the list of recipients. You won’t be notified of this, other than the new player will now be checked off on the list on the right side of the message window. Not paying attention to your recipients can mean costly doplomatic incidents.
Propose new treaty: This will pop up a new window, which allows you to propose a new treaty to a player. See Propose A Treaty for more details.
Declare War: This is a shortcut option to declare war to a player. Please note that you might suffer a severe reputation penalty if you have a binding diplomatic agreement with that player. A warning window will pop up notifying you about the exact number of reputation points that you would lose. You can still choose not to declare war at this point.
Change Color: This allows you to change the color in which territory and ships of that player will be displayed in the Galaxy Map. See Change Color for more details.
Displays your current diplomatic stance with this player.
Please note: you can retrieve extra information about a specific stance, especially the stance of war. Hover the mouse over the stance. The resulting tool-tip will display information if the “significant battle” has already occurred. A player will only gain or lose reputation points the first time the players ship meet in a battle: which we call the “significant battle”. Once that significant battle has occurred, any subsequent battle will be fought without gaining or losing reputation.
In the case of war, the tool-tip will inform you about which side has declared war. If the other side declared war, you are free to attack that player and will not suffer any reputation penalty, no matter how small that player is.
The column displays very useful information, namely how much reputation you would gain or lose if you declared war and attacked that player this very turn. This value depends on a few factors: is this player bigger or smaller than you (score-wise), has he gone (partly) inactive, and if he is inactive, how far away is his empire located from mine? All this influences the reputation you would gain or lose. You can read the details under Score, Reputation And Rank.
Hover the mouse over this number to receive some more detailed information.
A value of 0.0 means this player is free to be attacked, and you won’t lose any reputation for attacking that player (you won’t gain any reputation either).
Shows the inactivity level of a player. The term “Inactivity Reputation Modifier” simply states how active a player is in the galaxy. This will be a value between 0 (player is active) and 100% (player is completely inactive).
If a player is inactive (ie does not log into the galaxy) for more than 72 turns (that is 3 days in a 1 hour galaxy) the “inactivity” indicator is increased by 1% per turn. So after another 100 turns of inactivity the “Inactivity Reputation Modifier” reaches 100%.
If you attack a player that is marked as inactive, the reputation lost from attacking a smaller player is decreased by the “Inactivity Reputation Modifier”. So for a player marked 30% inactive, you will lose 30% less reputation, than if the player was marked as active. A player marked 100% inactive will not lose you any reputation at all when you decide to attack him. However, that really depends on how far away the empire of a player is located from yours.
To discourage wiping out inactive players scattered all around the galaxy, and by that neglecting wars with active players (which are potentially a lot more fun), the reputation lost for attacking an inactive player is influenced by yet another factor: the distance between the two empires. In short the farther away, the less the Inactivity Reputation Modifier is accounted for. On the other hand, inactive players in your close neighborhood can still be attacked for little or no reputation penalty at all.
Here’s how it works: every empire has a computed weighted empire center (based on the scattering of the empires’ planets around the galaxy). The distance between the two empires is then compared with the “galaxy size”, where the “galaxy size” is defined as the diagonal length of the galaxy from one end to the other.
If the weighted center of the two empires is closer than 30% of the galaxy size, then there is no effect on reputation. If the two empires are more than 60% of the galaxy size apart from each other, then the inactivity reputation modifier is reduced by 50%. That means that if a player has gone 80% inactive, the resulting reputation modifier is only 40%! Distances between 30 and 60% are interpolated between these two values.
The exact values are shown in a tooltip when you hover the mouse over the Inactivity Reputation Modifier.
This right half of the window displays all existing treaties with other players in the galaxy, as well as new treaties proposed by other players.
Right-clicking on a treaty will pop up a context menu with the following options:
View Treaty: Allows you to view the details of an existing treaty.
Delete Treaty: Allows you to delete treaties that are declined, canceled or expired, as well as declarations of war.
If you view a treaty that was proposed by another player, the window offers you to “Accept” or “Decline” that treaty.
You can withdraw a treaty as long as it was not yet accepted or declined by the other side. To do so, click “View Treaty”, and click the “Withdraw” button in the popup window.
Once a diplomatic treaty has become non-binding (by expiring its duration) its diplomatic stance remains active. However, you are free to cancel a non-binding treaty at any time, which will return the stance between the two players to “neutral”.