Shows the name of the planet. Right next to the name special symbols are displayed, if certain buildings/facilities are present on that planet:
This planet has got a Shipyard, and therefore can build ships. This planet has got a Central Defense Agency, and therefore can build scans. This planet has built a Planetary Defense. The red bar symbolizes that its strength however is still very weak.
Hovering the mouse over the planet icon will bring up a tool-tip that shows the planets properties and commodities. Hovering the mouse over the planet name will bring up a tool-tip that lists the facilities built on this planet.
Right-clicking on a planet entry will bring up its context menu with the following entries:
Rename Planet: this one should be obvious.
Rename System: renames the system where the planet is located in. This is only possible if you own the majority of planets in this system.
Governor...: opens the Governor dialog window, which allows you to edit the currently assigned Governor.
Assign Governor: allows you to assign a different Governor to this planet.
Center Camera on Planet: allows you to jump to that planet in the Galaxy-Map. Shortcut-key: middle-mouse-button double-click (or ALT-double-click).
Enter Planet View: switches to the Planet View details screen. Shortcut-key: double-click.
Select all ships heading for this Planet: selects all of your ships whose route destination is this planet.
Sort by Name: sorts all planets alphabetically by their names.
Sort by Has Shipyard: lists all planets first that do have the ability to build ships. This is convenient if you want all your ship-building planets to build a certain ship: Sort by this criteria, select all planets that do have a shipyard, right-click into the Production Column and select the desired ship-design in the context menu.
Sort by Has Central Defense Agency: lists all planets first that do have the ability to build scans.
Sort by Has Planetary Defense: sorts the planets-list by the strength of the Planetary Defense. This way you can find out which planets need to upgrade their planetary defense.
Sort by Colonization Date: sorts all planets according to which turn they were colonized.
Shows the name of the system that the planet is located in, together with the coordinates of the system shown in brackets.
Sometimes it may be convenient to sort the planets by the system column, instead of by name. When you do this the planets will obviously be grouped together by the system they are located in, but also by the their colonization date. So planets that you do own for a longer time will be listed first within the solar-system, because their colonization date is lower. In addition the systems themselves are sorted by their coordinates.
This column has three numbers displayed. The gray number in brackets represents the number of stationed-military on this planet. Underneath that the population count (on the left), and the maximum population count (on the right) is shown.
Sort by Food-Production: will list those planets first that do have the highest food production.
Sort by Food-Surplus: sorts all planets by the amount of food surplus per planet. A quick way of finding out if any of your planets do have a food shortage, sort by this criteria in ascending order, which will list potential planets with food-shortage first.
Displays the amount of research produced on this planet. All the research of all planets combined is used to research new technologies. You can choose the technology your scientist should emphasize on, in the Research Page.
Shows the amount of (ship-)resources produced on this planet. There are five types of different ship-resources: Metal, Deuterium, Radioactives, Crystal and Exotics. Every planet carries only one type of ship-resource. This number can be increased by assigning more Miners and building more mining facilities. Ship-resources are required to build ships.
This is a graphical representation of this planet’s population, and the stationed military. It also shows the distribution of job assignments. You can change the job assignment of single or multiple citizens right there. Left click on a citizen to select it. You can hold down the Shift key to select a range of citizens. You can use the Ctrl key to select/deselect several citizens. Alternatively you can use the left mouse-button to drag over a range of citizens, in order to select them.
A right-click on selected citizens pops up the context-menu, which lists the possible job assignments. You can not convert regular citizens into stationed military, unless you draft them for a considerable amount of credits, especially later in the game (since more military means a higher cost). In the start, you might get away with drafting a few citizens to man those crucial first colony ships.
Shows the current production of the planet, and the number of turns until the production is complete. If the planet doesn’t actively produce anything, it converts the production into Wealth, which can be useful if you need money to finance the upkeep cost for your ships and facilities (though bankers are usually best). However, if you have enough money and no other pressing issues (like resource shortages, important research or simply growing population fast), it’s usually a good idea to keep your planets busy with producing something.
Right click on the production symbol to bring up a context-menu, which lists the possible productions you can order a planet to build. You can order several planets to build the same production. To do so select the desired planets, and then right-click on one of them. If one of the selected planets doesn’t fulfill the requirements to build a specific production, then the corresponding item will be disabled. However, a tooltip on the disabled menu-item will inform you why exactly this item can not be built with the current selection.
Shows the name of the currently assigned governor to this planet. You can click the name to bring up the Governor window, which allows you to edit the governor. Please note that if you edit a governor, that is assigned to multiple planets, it will affect the behavior of all other planets as well.
You can right click the governor name to assign a different Governor to this planet, or to multiple planets at the same time, by selecting several planets, and then right clicking them.